Greetings, I'v been playing a lot of FE since beta 3 came out. the game is improving by leaps and bounds. I'm sure Stardock has plans in abundance for faction differentiation, so I hope it isn't too presumptuous to suggest a (maybe?) new one. I had the thought that it could be fun, and fit in with what I understand about Tarth lore, if they had the ability to set ambushes so as to leverage their bows and smaller parties to greatest advantage. here's how I see it working:
Tarth would have a strategic option along with explore and guard to "Set Ambush". Setting the ambush would take one turn, and then the unit would be hidden from view from other factions and neutrals. If a hostile then moves onto a neighboring tile, the Tarth unit can attack, catching their prey unawares. the Tarth unit would gain a significant initiative bonus for the first three rounds of combat, while the defending army would suffer an initiative penalty, as well as a missile defense penalty (actual numbers subject to balance).
You could also institute a chance for the ambush to fail in enemy territory, for instance, an ambush in home territory would have a 100% chance to succeed, 66% in neutral or unclaimed territory, and 33% chance in hostile territory. maybe that makes things too complicated, but it might help balance things, if needed.
what do you think?