Quoting LORD-ORION, reply 26NVM:
What a joke this community is
The palace is falling apart and everyone is abandoning ship... and the few "elite" players that can't see past the fishbowl continue on like everything is fine... while they go play LoL.
Lets assume the elite players do see the palace falling apart in their little fishbowl.
What should they do, fill the forums with wailing and moans of despair?
Or are you perhaps able to suggest a remedy, a few simple steps we can all take that will rebuild the palace and get our fishbowl upgraded to a lake......
Its just I'm struggling at the moment to understand the point of your post.
1st you must not fail at reading comprehension, and consider that my position is based on pug and n00b perceptions, and how UB actually works for the vast majority of the players once they reach their potential. (sort of why I made sure to quote what I quoted in the 1st post that started all this)
2nd then you must see people argue with what I actually agreed with, yet ignoring what I didn't agree with...
UB opness for people with the inferior meta gaming skill at the pug and n00b level. That is to say they get caught in the described UB trap easily, and the fight is over. Surely I was angry when I made my post... but it is infuriating to watch the same people say crazy ass shit that just does not jive with the "non-pro/non-friends of pros" community.
3rd, to prove this, go play a bunch of pug/moderate games and take UB every single time, and you will invariably come across people asking you not to play UB, or say UB is banned... ask why....or try taking UB in pantheon, that is a sure fire to watch disconnects as soon as the game starts...
4th, please consider my solution the BalMod I made
I will post the changes to UB here and describe for expediency
Base Speed 6.0 (normally 6.3)
Diseased Claw 5%,10%,15% speed reduction (normally 5%,7%,10%)
Ooze: 10%,15%,20%,25% Attack Speed penalty (normally 10%,20%,30%,40%)
Acclimation 25% (down from 40%)
Bestial Wrath Duration 15,15,15,20 (normally 7,7,7,10)
Foul Grasp Drain 83,166,249 (normally 83,125,166)
1st understand that "pro" UBs are incredibly patient, deadly precise with their calculations, and will kill you dead if you make any mistakes. The same can be said for any demigod pro UB is likely to be facing in pro games. (LE, Oak, Rook, UB)
2nd understand that the typical "average" or "dangerous n00b" player plays UB like a damage dealing, full speed ahead, tank/carry... where they know itemization, to level on the mana side and to play the trap (spit -> ooze -> spit grasp -> spit) and do very well with this crazy aggressive style until they meet someone good with a good demigod.
Now, on to the explanation
1) What matters to "average joes" and what does not really matter all that much to "pros"
Base Speed 6.3 to 6.0
That -5% makes a big difference to average joes and their wreckless feeding frenzy. That can't close and kill on every demigod without some planning on the other DG's itemization.
For certain even average players will have Inner Beast 3, and probably also 1 point in Diseased Claw. That puts their net speed at +20% compared to all the other demigods (speed 6.3 + 10% (inner beast) + 5% snare (diseased claw). Even in the worst case scenarios of sucking at itemization, speed 6.3 UB can keep to nearly any demigod that makes a mistake.
For pros... this 5% does not make much difference at all... UB is more of a road block that threatens the lane menacingly, daring someone to come out and get a special dose of damage if they over-extend. That is to say, pro UBs are content to push and pull depending on the advantage while they do everything in their power to get every point of XP and gold possible. Mistakes by UB have him waste mana on dealing ineffective damage and ultimately have him cede the lane... where mistakes by the UB's targets take an overabundance of damage, and either have to hang back and temporarily accept pressure on their tower, or make a base trip to refill.
So, with 3 inner beast and 1 diseased claw, we have Speed 6.6 + 5% snare = 15% net speed. That is starting to look more even with what options players have to keep away from you unless you itemize (which has various trade-offs)
2) Diseased Claw 5,10,15% normally 5,7,10
We took away 5% base speed, and put it into diseased claw.
I cannot think of a good argument in regular Demigod to sink 2 or more points into diseased claw for normal builds... but now it is situational depending on itemization. Basically, when you are even in speed by itemization, you can option to uneven this by every point in diseased claw.
That is to say, in normal demigod, going from 5% to 7% snare does bupkis for you... in BalMod, 5% net snare is an escalation to stay caught. If they itemize equal speed or faster, you itemize diseased claw to keep them caught in a gank.
Pretty much points 1 and 2 go hand in hand. It helps eliminate Opness of kamikazi UB at "normal" levels of skill/play, while giving Pros options for situational points to spend on ganking.
3) Ooze... 40% attack speed reduction breaks auto-attack builds. This is a meta balance decision to enable AA builds in bal mod. It is not necessarily appropriate to these discussions since the meta in normal demigod does not really allow AA builds to be effective. 25% attack speed mitigation can be overcome with itemization and skills, and this is the reason for this change.
4) Acclimation 25% (down from 40%
My argument is that this amount is OP. Others argue it is not. My reason: Watch replays of a late game "pro" UBs who are granted Bulwark and Ashkandor by the team pooling their money.... it's pretty ridiculous.
5) Grasp II/III
I think this is the 1st post I have ever seen a pro player advocate taking this skill in normal Demigod (and I would love to see some replays of a pro game where someone took these skills).
I did this change from the conventional wisdom that Grasp is great because of the 2 second stun... but getting an extra 300 points in heal every 15 seconds for 2 skill points (one of them a level 15) is not great at all. (especially since most players break the grasp drain anyways as soon as they land it)
Bestial Wrath: Not really relevant here, but, the reason for the change.... Its duration is not long enough to really be used unless you are playing super awesome ooze beast (as seen in this guide). I don't see this used in any pro games, and in n00b games, you might as well put a point in Yetis... your team will mock you, and then discon for being such a n00b to have taken this skill.
Sorry to stray a bit off topic... but hopefully that clarifies my position.