Well, the build rate times for civilian structures are on the order of less than a minute...a trade port has a build time of 50s on slow game speed....a 100% bonus to structure build rate would halve that time, so you would be earning trade income 25s earlier....
Let's just ballpark it and say that trade port is getting 1.75 credits per second (trade length = 10), and so in 25 seconds you would get 43.75 more credits than you would otherwise, which really doesn't amount to much...
To put that into perspective, communal labor is about 600 + 4.5 x 150 = 1275 credits (which in this distorted case would be equal to about 2 x the 43.75 credit bonus)...
More realistically, you don't have a trade length of 10 all the time and the bonus is more like 33%, which means you aren't paying off this technology any time soon...
Specifically for trade ports, there is the extra consideration for trade ports that expand your trade length (since you also get the bonus to all trade ports a little bit earlier)...additionally, faster speed increases income rates by more than it increases build rates (which should favor this tech)...still though, I'm not seeing the economic payoffs in this tech...
And its both cheaper and (most of the time) more effective than the TEC build time research.
I'd think all the time...isn't that TEC technology at 16.67% per level? A single logistics upgrade gets you a 2nd constructor, putting you at 33% with communal labor. And the Vasari tech is 40% per level but is tier 6 or 7...so I'd agree it's better than TEC and even say it's better than Vasari's comparable technology as well...