I'm going to place this thread here in hopes one of the Devs will see it or one of you fine Modders of note can pass it along. Having done a number of spells in EWOM and now messing with FE I can see a number of items I think we need or need adjusted to really make the magic system come alive in the game either through the Devs or the Mod community. I'm not going to debate manna pools or rates but actual code/mechanics to take this and crank it up a level. So here I go.
1. Mana Shield. Dump it. In its place add a unitstat for Magic HP (call it what you want). This stat would take damage first if there are points in it before the characters hit points. I'd add it to everyone including creatures. With that we can make shiled spells that have more detail and control over cost, points in the shield, holding costs, etc. Along with this stat having attributes for Weak (increase the damage by a percentage of the attack type, fire, piercing, etc), Strong (reduce the incoming damage by a percentage of the type), Reflect (percentage of the damage goes back to the attacker), and Resistance (casters value to defend against negation spells). I'm sure there are a few other attributes like color and FX. This would allow for a number of spells and abilities to match up with the now various types of damage and really be a cool game mechanic.
2. Summon Item. There really needs to be a way to "summon" not just give (I can do that now) an item. This allows for spells where the caster can say for example, summon a Firesteed to ride. Costs mana to cast, mana to hold, and can be dispelled when the caster does not need it. Right now GiveItem does the first two items, but it can't dispell and remove the item. There are a number of cool ideas here with mounts, weapons, and armor that could be made.
3. A MultipleCast Attribute. We need to have the ability to make spells in which more then one target can be engaged (but not area effect) or hit a single target with multiple shots. I'm looking at the classical fantasy missiles spells were the caster can fire off a number of low damage (or high) attacks from the single cast. The new damage types makes FE a great system for all sorts of missile and even hand to hand attack spells. Ice daggers, rocks, arrows, fire darts, lightning fist, etc. Again the game can get a vast number of cool new spells.
4. Caster Level Attribute. In case it is not visible, we need to be able to use level in the composition of spell effects.
As more things come to mind I'll update this thread. There are scores of spells we can all add to the game if we get these changes. I think it would benefit FE across the board as well.