Looks good, but still looks underwhelming in terms of gameplay.
Just like to repeat some points I've mentioned in various suggestion posts... now I know you want to skip watching...
Just take Archivist in the screenshoot as an example, we need to have Archivist levels like Archivist I, Archivist II ... Archivist V etc. Having just '-1 Gildar per turn'
and '+1 Research' is so underwhelming especially in late games.
Again, taking random improvement for cities again is feel like too much luck. Why not allow the Archivist II as a 'pinned' city improvement option when Archivist I
has been chose before. A ribbon of improvment choosen will appear at the buttom of the 'your settlement has grown a level' whenever city grown.
I can see breadth in tech trees & city improvment, but no depth. Can there be depth? so specialization of heroes/soveriegn/tech/city improvement is possible.
Need some kind of Leather boots I,II,III,etc.
Again, champions should be not be simply killed off when a battle has been lost, especially recuriting a high level one is hard. Defeated champion should be
able to be escape, or become a turncoat. A customized champion is valuable, they should take risks and has 9 lives so they got more chances to gain more levels.
I think you should assume that FE will suck and give you a disease.
Assume that all your worst fears about it are true and give up hope now. You'll feel better.
That is a good way to manage expectation, lol.
Anyway, there maybe some misunderstanding of my post, or maybe I came from Mars that I am different from the huge majority of forum. lol.
The point being how best to differentiate cities/heroes/etc etc, and how best to make specialization more 'special' especially in late game. I like the way how monsters are supposed to automatically gain more HP at late FE games, so I would like similar mechanics for most other ability/item/improvement/etc.
Thereby in my pipedream that, at late game, taking taking Archivist will "automatically" become -20 Gilder per turn & +20 Research per turn (regardless of whether there will be Archivist levels, or whether you need to paid more to get higher level, whether it is auto-upgrade, this is flexible to game designer).
Having Archivist doing -1 Gilder & +1 Research per turn in late game aren't look good to me. Developer can design the some late game archivist alternative, then name it Historian that do -20 Gilder per turn & +30 Research per turn... but still it is similar to my 'leveling' suggestion other than giving it a fancier name. And the cons will just having too many names... for effectively very similar stuff.