so i used the dev.exe you listed ... besides a hundred errors at starting ut up ( is that normal) i got alot of data that looks like this....
examples of startup errors before splash screen....
{ Assert @ c:\gs\entrenchment\CodeSource\GS/Entity/Interfaces/IAbility.cpp(295)
m_aiUseTime == AIUseTime::Invalid
Assert @ c:\gs\entrenchment\CodeSource\GS/Entity/Interfaces/IAbility.cpp(296)
aiUseTargetCondition == AIUseTargetCondition::Invalid }
Loading save 7DS save game tat has been minidumping consistently
{ Failed to Clean Mesh: C:\Users\User\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\SOASE_7DS_2.5_BETA_4\Mesh\Kzer-Za Heavy Frigate Conqueror.mesh
D3DXValidIndices: A point(230) was found more than once in triangle 270
D3DXValidIndices: A point(229) was found more than once in triangle 271
D3DXValidIndices: A point(229) was found more than once in triangle 273
D3DXValidIndices: A point(230) was found more than once in triangle 276
D3DXValidIndices: A point(229) was found more than once in triangle 278
D3DXValidIndices: A point(235) was found more than once in triangle 279
D3DXValidIndices: A point(235) was found more than once in triangle 281
D3DXValidIndices: A point(229) was found more than once in triangle 284
D3DXValidIndices: A point(235) was found more than once in triangle 286
D3DXValidIndices: A point(240) was found more than once in triangle 287
D3DXValidIndices: A point(240) was found more than once in triangle 289
D3DXValidIndices: A point(235) was found more than once in triangle 290
D3DXValidIndices: A point(230) was found more than once in triangle 292
D3DXValidIndices: A point(240) was found more than once in triangle 293
D3DXValidIndice }
in game error
{ RESEARCHSUBJECT_JEDIHOLOCRON -> RESEARCHSUBJECT_ANTIMATTEREMPIRE2
B0-[4,1] -> B0-[5,3] }
is this the sort of data that mod crreators need when reporting crashes?