Reference file say...
BuffTimedChargesPlacing.entity
entityType "Buff"
onReapplyDuplicateType "PrioritizeNewBuffs"
buffStackingLimitType "ForAllPlayers"
stackingLimit 1
allowFirstSpawnerToStack FALSE
buffExclusivityForAIType "ExclusiveForAllPlayers"
isInterruptable TRUE
isChannelling TRUE
numInstantActions 2
instantAction
buffInstantActionType "PlayPersistantAttachedEffect"
instantActionTriggerType "OnDelay"
delayTime 0.000000
effectInfo
effectAttachInfo
attachType "Above"
smallEffectName "Buff_TimedChargesPlacing"
largeEffectName "Buff_TimedChargesPlacing"
soundID ""
instantAction
buffInstantActionType "ApplyBuffToTargetNoFilterNoRange"
instantActionTriggerType "OnBuffFinish"
buffType "BuffTimedChargesActivated"
numPeriodicActions 0
numOverTimeActions 0
numEntityModifiers 1
entityModifier
buffEntityModifierType "DamageAsDamageTarget"
value
Level:0 0.500000
Level:1 0.000000
Level:2 0.000000
In game, however scout take 50% damage debuff instead target.