Oh, what is the world comming to...? Where are the games like Master of Magic, or Master of Orion II, or even Alpha Centauri? I do not know if anyone rememebrs my review of Civilization V... I was bitching so much that some people accused me of being a Stardock employee...
OK, now to Elemental. I finished my first game... It was a normal game with a small world, but my quad core with 4GB or RAM was still overwhelmend by the time of the end game with my 11 cities on the map producing 1400 points of tech per turn...
So, my impressions of the game (some of this stuff will probably echo earlier concerns):
* The way to win the game is only to focus on tech research. Everything else is pointless... You cannot forward your cause by researching magic spells, or focusing on adventuring: you research tech and forget everything else and you win.
* Adventuring does not produce anything useful. You HAVE to have some unique artifacts or heros to be available through questing. Otherwise, what's the point? The stuff you get form goodie huts is about useless by the time I get my civilization tech to level 40 - and that is very fast...
* The game falls apart in the advanced stage: nothing matters anymore... You cannot find anything cool through quests... Magic spells are laughable considering the stats of your units - the only useful stuff throughout the entire game is Teleport, and Erode Land and Make Land/Ocean...
* Advanced military units have WAY not enough life considering their attack/armor. Come on... A unit with 44 attach / 20 defence and 12 life??? The life stat should go in line with the advancement of the unit. All units should have anough life to last more than a single blow from a similar unit...
This is what to do to fix it:
* Unique items to equip for heroes and the sovereign available through quests or magic spells...
* Magic spells should match the level of game progress. If a hearo can have 60 attack, 50 defense and 120 life, I want a spell that takes 40 life away, or a sword that is +10 better than a regular one or a ring that gives you +8 to attack, but can be equipped by a levle 12 hero only... You get the point...
* Military units should last more than a single blow. The attack, defense thing should be balance with life points so you can have some tactics going on, not that the first guy who hits always wins...
* Make the world progressively dangerous, no matter your Adventure research level. There should be level 5 and 6 and 7 and 8 and 9 and 10 locations and monsters. You should feel compelled to research your adventure tech, so you do not fall behind your enemies, who get cool stuf from those towers and monsters that should get nastier every 100 turns or so...
* Limit a number of heroes one can hire - tie it to Charisma or something... With an army of 20 heroes who needs military units at all??? Also, I never used my kids and grandkinds for anything, because I could have heroes galore since the beginning of the game. If you are limited to 6 hires, or one per 4 Charisma, having family suddenly maters. Having Charisma becomes important too. For now - TOTALLY useless stat...
Enough said...