I hate myself for dignifying this thread with a response but I'm going to do it anyway for Frogboy's sake.
Adding two well respected managers is a very good thing. It will help development in many ways. Getting these particular two people on board at Stardock is a coup that will significantly improve the company.
It has been a long time since a lone programmer working in a garage could deliver a AAA product. As much as I love Spiderweb Software and other indie developers, if you want to play at the AAA level, you need a big staff, a lot of time and money, and a very good management team. Good managers are hard to find, especially in gaming. Gaming doesn't pay as well as a lot of the alternatives. Kael is a great example of this. Getting him to ditch his (most likely much better paying) enterprise job to pursue his game design hobby full time is great for Stardock, as is getting a senior person from Firaxis.
Stardock does games for love, not money. Financially, I strongly suspect that Stardock would be better off devoting its resources elsewhere. I doubt their return on investment for gaming is anything like as good as for their other products. However, they have a solid enough set of non-gaming products that Brad can afford to indulge his love of games and we, the gaming community, are the lucky recipients of that passion.
The fact that there are threads on the forums talking about how bad these hires are is an example of the gaping disconnect between popular perception and the reality of development. I don't know what to say that will change anyone's mind, but I do encourage people to read more about the development process before flaming.