Some new ideas for items:
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Next time target uses a spell/consumable/ability etc, they are silenced for 3-->5 seconds FOLLOWING the casting of that spell.
2. Iron Mask:
Shop Helm: Cost 3200
While wearing Iron Mask, 2% of armor will be converted to damage
ie if you had 3000 armor you would deal an extra 60 damage per hit.
Attack Speed 12%
3. Panic Stricken Gauntlet's
Item: gloves. Cost 2600
For each 3% health missing, attack speed in increased by 1% (would give you a total of 32% if you were at 3% health).
Item proc chance: 12% -- slow (12%) unit for 5 seconds
4. Oozing Armor: cost 3200
12% chance of striking all nearby units for 400 damage on weapon proc
Leaves an ooze trail behind the demigod which will slow (15%, duration 3) and drain mana (3%) for each second enemy unit is on the ooze trail.
From Split-Shadow: Favoritem
5. Gravity Well
Speeds up the passage of time in the area where it is placed. Lasts for 30 seconds, has a 55 second cooldown.
All regeneration, move speed, damage over time abilities, attack speed, and cooldowns are increased for all nearby Demigods.
Favoritem: Cost 550 mana
For 7 seconds, all damage to demigod is reduced to 0. This damage is reduced by 50% and dealt to each minion the general owns instead. Effect is cancelled when general has no 0more minions remaining.
7. Time Rift:
Favoritem: Cost 550 mana
Places a protective buff on friendly unit for 7 seconds. If that unit takes lethal damage then they take no damage and are transported back in time, healed for 20% of their maximum health instead.
8. Shadow Walk:
FavorItem: Cost 400 Mana.
Demigod Passes through all units in flight path (will use code from batswarm), and will be healed 3% Health and Mana, for each unit it passes through. After Casting demigod will immediately return to their original position.
9. Time Bomb:
Wand: cost 2200
Range - 75 Same as snipe.
On Use: Places a timebomb at given location (snipe animation, places a ward on the ground at given location that can be destroyed). This will detonate 4 seconds after being placed dealing 550 damage to all units in radius 14.
Enemies in radius 13 cannot use consumables.
7% Movement Speed
20% bonus health whenever you receive a heal (ie potion/sedna's heals/monks etc)
11. Vampiric Mits
Activate-able (similar to ooze): Each time demigod attacks they lose 1% health, however, each time the successfully land a hit, they will have their maximum health increased by 3.
12. Illusion Field
Boots: Cost 950
For every 1% movement speed you have (above 0) you gain 0.5% evasion.
13. Fail Safe:
Consumable: Cost 400
ALL demigods in range 25 are teleported to their nearest friendly structure, (not flags) and interrupted
Consumable: Cost 450
Cast time 1.2
Enemy demigod is teleported to their health crystal.
15. Broth of Battle:
Consumable: Cost 380
All cooldowns are reset
After being hit (weapon Proc 100%), demigods will no longer be able to hide in the fog of war.
17. Team Player
For every demigod allied demigod in Range 12 you will gain +35% health regen and +35% Mana Regen. Enemy Demigods in range will provide double this bonus.
18. Gargantuan Greaves
Boots: Cost 4800
Enemy demigods that strike demigod with Gargantuan Greaves (armor proc 100%) will have their damage reduced by 5%, movement speed reduced by 2% and armor reduced by 3% for 5 seconds. This will stack.
600 Max Health
Enemies that strike demigod with starlight will have all cooldowns increased by 5% for 5 seconds (stacks). Additionally, ranged units that strike demigod with starlight will have their range reduced by 50% for 4 seconds (buff replaces itself).