Escape From Terra -- Multiplayer Only Tactical FFA Map v1.01

In the late 23rd century mankind has come to a crossroads.  The Earth is overpopulated and her resources are spent. While some look up and outward, most of the population fears change and has embraced a repressive and totalitarian world government.  As greater restrictions are imposed, an audacious plan is hatched by several splinter factions on Earth....a plan to:

                   ESCAPE FROM TERRA



Three distinct factions have emerged in the 23rd century which are intent on expanding into space. 

The Terran Expansion Cooperatives are made up of various businesses and interest groups which are intent upon colonizing the solar system.  While the general populace looks at them as wasteful with resources better spent on the people, they are grudgingly accepted as a necessary evil.  They employ or are comprised of some of the most ingenuitive engineers and scientists on Earth, and they are responsible for maintaining Earth's orbital industries.  In recent decades, the Terran government has started nationalizing these industries and restricting new research and development. 

While attempting to harness the power of the mind, it has been discovered that some humans have latent telepathic ability.  The Advent have used subtle genetic manipulation as well as arranged marriages to reinforce the genetic traits which unlock telepathy.  Initially dismissed as a deviant cult by the conservative social order, the last two decades have produced a generation of telepaths so powerful that their abilities cannot be denied.  Discrediting them on the one hand, the government has initiated a program of documenting all known telepaths and has seen fit to imprison more than a few on trumped up charges.  The Advent council seeks a haven where they can continue developing their mental abilities free from persecution.

The strangest of the factions is the Vasari.  Two centuries of genetic engineering has produced several lineages of mankind that are not strictly speaking human.  While this practice was often frowned upon, there have always been places on Earth where genetically engineered humans have been created to be stronger and smarter, either as soldiers, as experiments, or by people looking to gift their children with enhanced abilities to give them an edge in an increasingly challenging world. While some of these strains were non viable, some have thrived, and some simply do not die.  By and large, Vasari are both feared for their superiority and reviled for forsaking their humanity.  While many would brand the Vasari as abominations, they are tolerated for their brilliant scientists as well as their ability to work in hostile conditions both on Earth and in space.


By 2280 the fragile status quo had deterioted.  The world government, in an attempt to consolidate its own power as well as appease the uneducated and superstitious masses, had become increasingly draconian in its persecution of both Advent and Vasari splinter groups.  New laws illegalized genetically modified humans, and many on Earth were put in camps or segregated from society "for their own safety".  When the diverse peoples of the Martian terraforming project rejected a directive to institute the same measures, the Terran Navy started assembling a large expeditionary force to "enforce order" on Mars.  In this darkest hour, a plan was devised.

A brilliant Vasari scientist theorized humanity's first FTL engine, the phase drive.  Lacking the resources to implement the plan by themselves, the Vasari leadership counted on the mutual self interest of the Advent and the Terran Expansion Cooperatives.  The TEC would refit many of their heavy freighters with the Vasari phase drive as well as prepare them for deep space colonization while telepathic Advent operatives would work to keep the project hidden.  

After two years of planning, While the world is focused on the Mars occupation and the Terran Navy is stretched thin, the plan is finally ready to be put into action.  The improvised colony ships will deviate from their trade routes and evacuate their respective faction's peoples at various locations on Earth in unison.  There will only be one chance -- once the initial confusion subsides, the Terran Navy will certainly capture or destroy all faction controlled installations in Earth orbit.  


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Directive to all Captains of refitted TEC Freighters:

Captain,

By now you have picked up your faction's refugees at the designated evacuation zone.  The Terran Navy is most likely scrambling to intercept as many ships as possibles.  Your improvised TEC colony ship has been structurally reinfored and has rudimentary weapons, but it can not stand up to combat with dedicated Naval warships.  We can not tell you where to go, you must use your best judgement to evade the Naval Command Carriers and make it to the edge of Earth's gravity well and engage the experimental Vasari phase drive engines.

Once you have engaged phase drive, you will be beyond the reach of the Terran Navy, but this is only the first step in your journey to freedom.  Your ship has been well stocked with supplies, but you are likely overloaded with refugees.  Your first goal is to find any suitable location to set up a habitation for your people.  Avoid the Lunar garrison and the Martian Expeditionary force at all costs.  We recommend a main belt asteroid or one of the suitable gas giant moons.  It is critical that a colony be established before your life support is depleted.

Once you have established a colony and a seat of government, you will have some time to decide your next move.  We do not anticipate the Terran Navy to have the resources to pursue you.  They are already stretched to the breaking point by the Martian campaign as well as maintaining control of near Earth space.  By the time they can locate and dispatch a ship to your colony, we anticipate you will be more than able to defend yourself.  Remember, your ship contains some of Earth's best and brightest.  Free of Terran persecution, there is no limit to what you might accomplish!

Good Luck!  The future of your people depends on you!


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All the backstory aside, this is just a multiplayer campaign style map.


This map is specifically designed for a different kind of multiplayer experience, and will probably produce long games.  I have tested it and done some balancing on my own, and it seems to work fine, so I am releasing it in beta to see if there is any interest.  After a period of time, I will take the feedback and release a final version.

The map should work fine with any mods that allow TEC ships in the game, since the Terran Navy has many TEC ships stationed around the Sol system.  Distant Stars should work just fine, and I also tested it with Stargate Races and it was ok.  You will always start with a TEC colony ship (because I can't predict what race you will be if you use a mod), but once you establish a colony, you can start building your own race's ships.

If you like epic campaigns, you might like this map.  The downside is that the Sins AI is lobotomized by how the map is designed.  It only works for real people.  Making this map AI friendly would have destroyed what I was trying to accomplish.

-- Cykur

 

11/14/10

Based on initial feedback, I have made an enhanced Single Star version.

 

11/15/10

Made minor changes to make Terra a bit more survivable as well as ensure people couldn't save their original base / colony near Terra.  Reduced the amount of Neutrals in Sol system.

 

Map Links:

EFT Single Star


EFT Multi Star

 

To use these maps, you must put them in the following folder:

C:\Users\XXXXX\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge

XXXXX is your User Name in Windows.

 

12,953 views 8 replies
Reply #1 Top

nice story

Reply #2 Top

Itchy and I (Carpetbomb) tried this map out.  Initially it was a multistar, we recommended cykur to make another map that was a single star only.  The premise of the encounter kicks ass, you start with nothing and have to make the best out of a bad situation.  VERY nice, and a very good way to have a 5v5 or a 10 person FFA.  Yes, i said it, 10 person FFA! 

Keep up the good work Cykur!

 

Reply #3 Top

Based on some playtesting and initial feedback, I have made an enhanced Single Star version of the map.

Reply #4 Top

this looks really cool. dling.

Reply #5 Top

I have uploaded a 1.01 version of the maps. 

Getting your colony ship out of Terra is a bit more survivable...not much though, I have never had a problem with this in the oh so many tests I've done.

You won't be able to save your initial colony base with turrets now.

Neutrals have been reduced in Sol system so Vasari do not have as big an advantage.  Note, the game is balanced around many players.  If you have 3 people playing and one is Vasari, of course they will be OP on such a large map.

 

Thanks for the feedback I have received in person and the people who have checked it out.

Reply #6 Top

This sounds good Cykur, congratulations for devising a better back story and a new style of game.  I've always liked the concept of a competitive/cooperative game where there is an overpowered AI empire that may destroy all if left unchecked.  How can it be balanced though, doesn't the Sins AI just pick on one of the players?  Is it limited to its own sector of space somehow?

Will you be organising any test sessions at an agreed time?

Reply #7 Top

the ai cannot leave terra, the moon and mars btw, and almost no ai can get their colony ship out. (I did see one that managed to get it to the sun though)

I would like for the planets to be in clusters somehow; the map seems a bit chaotic because the phase lanes are rarely connected to close planets.(example: an asteroid on one side is connected to an ice planet on the complete other side of the sun, and not to the asteroids right next to it)
      I think clusters of one or two ice / volcanic planets with three or four asteroids or neutrals would be better, with other asteroids and neutrals/wormholes connecting the clusters.
     As it is, the map is a lot of fun, but is really confusing. Great backstory and map.

                                    -OverLourd 

Reply #8 Top

This sounds good Cykur, congratulations for devising a better back story and a new style of game. I've always liked the concept of a competitive/cooperative game where there is an overpowered AI empire that may destroy all if left unchecked. How can it be balanced though, doesn't the Sins AI just pick on one of the players? Is it limited to its own sector of space somehow?

Will you be organising any test sessions at an agreed time?
End of quote

 

I toyed with the idea of making Terra the 10th player slot and to have an AI there, but the problem is whomever it goes after first is going to hate life.  It would be pretty hard to balance so that everyone has a chance, because someone will get shafted.  I also like the idea, so I might try and devise something like this...

We have had a couple test sessions...I never really know when I'm going to have time to play, but when I can get on I'll try and get another going.  About a dozen people have the map, so there seems to be enough interest that folks could spontaneously play a game for a different experience.

 

the ai cannot leave terra, the moon and mars btw, and almost no ai can get their colony ship out. (I did see one that managed to get it to the sun though)

I would like for the planets to be in clusters somehow; the map seems a bit chaotic because the phase lanes are rarely connected to close planets.(example: an asteroid on one side is connected to an ice planet on the complete other side of the sun, and not to the asteroids right next to it)
I think clusters of one or two ice / volcanic planets with three or four asteroids or neutrals would be better, with other asteroids and neutrals/wormholes connecting the clusters.
As it is, the map is a lot of fun, but is really confusing. Great backstory and map.

-OverLourd
End of quote

 

Yes, I stated that this map breaks the AI -- colony ships can get out, but unfortunately they won't do anything.  The AI pretty much needs to start with a HW somewhere to build from, or they can't function.

 

The reason the asteroids in the belt are not all connected is because I was providing different general paths out into the solar system.  After having played a couple games, I agree the map is a bit chaotic.