Well I showed back up to list the 1.08 bugs, but I see they are noticed by all.
Summon monsters do not even consistently rank per their level of spell.
Gold drains are all over yet your "improvements" do not match up for a conquest win.
AI still cheats like a DM with it's cities and resources. [so can we get a "balance city" tool in the build menu to keep me having to destroy 8+ shanties every time I conquer?] This makes creating any logical balance (powers/spells/etc.) for the player false giving the "fudged" conditions.
Diplomacy? cut their asking prices by 80%, seriously stupid high values for treaties or units. in 1.08 I never could cut a deal.
[one metal for 20 horses? ]
[you want me to go to war with someone, but won't sign a non aggression pact unless I pay you?]
[you want 4700 for a follower who gens 1 gp per turn has no essence and can be killed by 3 soldiers?]
If you take away organized then you need to add the engineer unit. A dedicated road building unit for conquest paths. Caravans are for traders.
And make endurance a permanent duration strategic spell.
/look I am not asking for packs of flying lion hearted hobbit admantium slingers here. Just units that don't take 25 turns to get to the front lines since I can't have champions doing taxi service any longer (teleport or organized+movement )