I dont care about epic feel so you speak in your name only. Tactical combat is absolutly boring now, and it would be even worse with large numbers. To make tactical combat intresting Stardock has to make us THINK to win a battle. To make us think, play tacticly there are few things to be improved - spell are all the same, mana is extremly limited, heroes are useless and units do not have usefull unique atributes. If you enjoy moving 100000 units on you screen please use modes and arrange such a battles for yourself. I prefer small and medium tactical combats which demand some intelect.
How exactly does having larger army sizes with multiple unit types mean a less intellectually demanding battle? With larger, well designed maps and more varied armies the tactical options and requirements will increase, not decrease. There is more to keep track of and more decisions to make.
There are features that need to be added to really make it work, no one is suggesting you just increase the unit size on the current system and be done with it.
-Longer term movement planning in battles
-More varied tactical battle maps with choke points, high ground, rivers, things that can provide a real advantage when controlled and are something to be fought over.
-The entire stat system needs to be reworked and made more complex so there is a reason to have different unit types, special abilities need to be added to items to create even more diversity.
-The magic system needs to tie into this and have damage types so there is a reason to cast one spell over another. Secondary effects, more support based spells both offensive and defensive. Battlefield alteration is a must as well. This world was ripped apart by magic, on the strategic map the channelers can raise mountains, why cant they form protective land barriers during a battle?
-Tactical unit placement on the battlefield BEFORE the start of combat so you can set up proper formations and actually have true battle lines.
-Scaling map sizes based on the number of units involved, if it's 12 v 12, current map sizes are available. Larger maps occur at 20/40/60/80/100/etc. units on a side.
-Somebody mentioned being able to combine units into larger blocks on the map. Perhaps that's a place for champions to fit in as well. A commander can lead X soldiers together and now they move as one, perhaps with bonuses to defense and morale. A champion can also remain a viable combatant with an army size increase because squad sizes will remain the same. Thus the single unit balance will remain true and a champion can still be a force to be reckoned with on the battlefield. At the same time it will allow you to have armies with a combined strength in the hundreds or low thousands eventually.
-Penalties on ranged weapons for range and obstruction
We don't want every battle to be like this, however we would like the game to continue scaling with the size of our empire. Especially once the 64 bit version is released and you can have incredibly large maps which leads to incredibly large empires as well.