silly question... how do you get rid of a forest tile?

is it even possible?

 

say.. you want to build past the forest... how?

16,249 views 22 replies
Reply #2 Top

so it's spells only?

Reply #3 Top

Or maybe raising the land and then lowering it again if "Blistering Sands" does not work?

Reply #4 Top

Should be an improvement called rollercoaster :p

Reply #5 Top

Quoting Rabenhoff, reply 3
Or maybe raising the land and then lowering it again if "Blistering Sands" does not work?
End of Rabenhoff's quote

 

Raise land doesnt work (or didnt for me). But there is a spell to turn it directly into a mountain, then lower it and the forrest is gone.

Reply #6 Top

But there is a spell to turn it directly into a mountain, then lower it and the forrest is gone.
End of quote

That's basically what I meant. *grins*

Rabenhoff

Reply #8 Top

That's with the Morrigan spell no? Not the basic one i think.

Reply #9 Top

I find it a bit inconsistant, if not idiotic, that they can make axes to chop through armor but now trees in order to clear land.

Reply #10 Top

Perhaps pioneers should have the ability to remove forests? :)

Reply #11 Top

I would rather see forest tiles made useful, as is they're only good for spawning monsters (which is a goldmine but...) and that doesn't work inside your influence anyway.

Reply #12 Top

Quoting Norhg, reply 12
I would rather see forest tiles made useful, as is they're only good for spawning monsters (which is a goldmine but...) and that doesn't work inside your influence anyway.
End of Norhg's quote

We don't have economic oriented terrain bonuses in EWoM...also forests are useful, because some buildings [like lumber mills] can be built in forests only.

Reply #13 Top

isn't lumber mill for specific "old" forest tiles only?

 

i was asking because i was stupid enough build a city in a 4x4 or whatever hole in the middle of a "new" forest... and can't build anymore XD

Reply #14 Top

Quoting Tormy-, reply 13
We don't have economic oriented terrain bonuses in EWoM...also forests are useful, because some buildings [like lumber mills] can be built in forests only.
End of Tormy-'s quote

No they can not, you need the specific resource for that. 

Forests are harder to remove than mountains or even oceans, how does that make any sense?

 

 

Reply #15 Top

I just don't build my cities too close to the forest personally. Glad to hear there are spells that sort of do it for those dedicated enough to pursue it.

Reply #16 Top

would like to see a deforestation improvement for empires. maybe some sort of live-amongst-the-trees equivalent for kingdoms?

Reply #17 Top

It would be kinda cool if building on a forest tile gave a one time discount to stuff built on that square, ya know, cause you are choping trees down for those wood buildings.

Reply #18 Top

Quoting Akitoscorpio, reply 18
It would be kinda cool if building on a forest tile gave a one time discount to stuff built on that square, ya know, cause you are choping trees down for those wood buildings.
End of Akitoscorpio's quote

What!? Chopping down trees to get resources to speed up a build? Where have I heard that before? :grin:

Reply #19 Top

I don't see why they couldn't make it so you can just expand your buildings over the forest. Building gets ordered, peons chop down forest and begin constructing the building in it's place. Maybe make construction take longer if you build it on a forest tile.

Reply #20 Top

Quoting AndonSage, reply 19

Quoting Akitoscorpio, reply 18It would be kinda cool if building on a forest tile gave a one time discount to stuff built on that square, ya know, cause you are choping trees down for those wood buildings.

What!? Chopping down trees to get resources to speed up a build? Where have I heard that before?
End of AndonSage's quote

 

Beta1 when you could build lumber mills on normal forest tiles?

Reply #21 Top

I had some luck with the earthquake spell but then you need to lower the land to smooth it out and be carefull aiming beside the city.

I wouldn't mind seeing the reverse through magic or just came effect that would increase new growth woods inside the influence to show the world growing because your kingdom/empire is healing the deviststated world.