Started the Wraith faction with a premade hero (Ceresa or such), medium map, all victory conditions enabled.
BUGS:
- Master Quest: this was initially going to be my way to win, I was behind a lot of other AI players (normal difficulty both levels). I made a strong stack with my sovereign and got every part of the forge, defeated the hermit, and now it said (iirc) "deliver the items at an Velhaema library" or some such name. I had one sitting next to one of my cities and
- Camera panning: doesn't work too wel when you have explored a lot and the game is rather big (=bugged), so I couldn't see where the game wanted me to go, but since it was the only one on the map (i later verified) I went there. I got a nice item.
So: Master Quest victory = bugged and impossible (at least this first time for me) (I have saves if people want, of just after winning against hermit)
- Conquest Victory: What I feared happened: the strongest faction declared war on me... strangely enough when they attacked me I easily won. Also when I attacked them there wasn't much resistence. I do not know how combat rating is calculated, but I was totally superior, instead of inferior as I had thought. Anyway, after a LONG time I finally took the last of his cities, expecting a victory. Nope.
So: Conquest Victory = bugged and impossible (at least this first time for me). I actually could still talk to the guy... so i do not know why or how... I murdered a standing pioneer, but that didn't happen (I seriously would not have liked hunting for 1 small unit) MAYBE the unit was hidden somewhere on an island and dodged my ship which explored them for me, but still the game should have ended. the faction had 4 gildar/turn loss, and nothing else.
So then I tried allying and yes, an alliance/diplomatic victory DID work.
Imbalances:
Now I have to admit I have lied. Since I got access to all 4 shards relatively quick my first bet was going for the Master Spell victory.
While it did eventually work I had to research up to level 10, and then research the spell itself. i estimatie it took my some 700 turns clicking AT LEAST AFTER finally conquering all other empires (with the bug not ending the game). So it's really crazy. I had chosen tech and arcana upgrades for my cities just about 50-50%, but tech research was like 4 turns for a new tech, and my level 9 and my level 10 spell levels were like 280 turns each. I mean this is simply completely undoable! Too bad, since I liked the text of the victory which was in fact cut off without scroll option so i'll never know what my sovereign did...
pls Fix: victory text lenght (add scrollbar) for magic victory.
missing units, LOTS of shards, crashes when reloading twice, game getting slower as more was explored/colored, this leading to turns finishing due to me being impatient, while in fact a pop up would have had to come up first, me thus missing that. Err... oh yeah visited quest location not vanishing, air shard spawning on a ancient ruin or vice versa, making the shard unbuildable... emmm.... well, that's most for now.
Finally got to say: LOVE this game!!! So much inspiration to mod and stuff! Awesome! I hope you guys will quickly make a unit editor (or did I miss it my first check (oh yeah, and do add a 'remove custom faction'- button please)
So, don't worry about this, and please fix awesome devs