I just wanted to say that after stumbling accross EWOM I am extremely excited about the game, that, at last there is a nice fantasy/rpg/strat/turnbased/4x experience with good multiplayer support coming out.
My favorite fantasy 4x game has been AOW:Shadow Magic, which I still consider one of the most technically perfected fantasy 4x's ever made and which this game seems very similar to (which is a great thing).
Having read and watched a lot of the videos and info about the game I was just wondering about a few things:
1. In multiplayer how does it handle tactical battles? In AOW:SM you had to watch others fight which was a bit strange. Of course you wouldn't fight every battle tactically when a result was obvious but for the closer battles it was essential.
2. Can you craft magic items? This was one thing I loved about AOW:SM.
3. Although there are human types of units you can create from your population can you also create more exotic units rather than just recruit or train from diplomacy/adventuring? I.e could I find an item and start creating undead units?
4. AOW:SM had the main map, an underground map and a shadoworld map that layered onto the main map through gateways and stairways. Is there any scope for extra maps to be tacked on to the main map? Could dungeons cover this do you think?
It would be great to create dangerous dungeon/seperate maps that players have to fight through to get items to win rather than just slog it out with each other on the main map. AOW:SM had some great Lord of the Rings type win conditions that you could create based on item triggers and event triggers.
5. Multiplayer race tactics were used in AOW:SM as players played their turns out at the same time. Will this happen with EWOM? For example just as the turn begins two opposing armies are next to a city they both plan to attack, there is then a race to attack in real time to stop the other player attacking before you do. This added some excitement to AOW:SM but sometimes was a bit silly with units being quickly positioned before any enemy players could respond, so its semi-rts sometimes. I don't mind this too much but just interested.
Anyhow I just liked to say I think stardock has provided pc strategy gamers with some hope for the future, with dumbed down, cloned re-hashes coming out it nice to see turnbased/strategy titles that are original and provide huge scope for modding and development being produced.
I really hope this is an AOW:SM killer and will enable me to play an up to date fantasy RPG/4x with the depth and elements that made AOW:SM so amazing.