Well anyway, I should probably have some screens, but I have discovered some things that are greatly annoying to any player, and are probably bugs.
1. Wormhole pathfinding
In a multi-star map, containing only wormholes as a means of travel (specifically ancient gifts), or containing a wormhole that leads to a different star, sending your fleets to a planet that has to be reached by going through the said wormhole will cause some pathfinding errors. The fleet will generally climb or dive to the level of the other wormhole at the planet adjacent to the first wormhole. I am sure some of you have seen your fleets climbing straight up and then jumping down to the first wormhole. This can be corrected by sending the fleet to the wormhole manually instead of sending them to the other system.
Cheap diagram:
A |
|
B------------C
A=target wormhole
B=first wormhole
C=planet adjacent to B
fleets at C will climb up to the level of A before jumping to B.
Hopefully that is not too confusing.
2. In-grav phase jumps
When jumping from inside of a gravwell (distort gravity and gravity tolerance research), the fleet or ships will arrive an equal distance away from the target gravwell.
Example.
Fleet jumps from 150 sins spaces inside of a gravwell. It arrives at 150 sins spaces away from the edge of target well.
Same applies to distances greater or less than.
This is unfair and sometimes annoying. It allows an easy escape from gravwell defenses and mines.
I found these to be interesting occurrences, and I am fairly sure that they are not easily fixable.
Anyway, I hope that no one else has already pointed this out and I missed it....