Loving the new build myself - but I have to agree with others above me: within a couple hundred turns I can have most of a tech tree completed. While I know we're getting 3 other trees, it feels like the techs may be coming a bit too fast. By the time I beat a game last night I had fully teched both trees (wish I could recall the turn count).
Maybe it's all just my perspective, but it feels like there are a LOT of research buildings and bonuses.
I also feel like cities when built near food, or a refugee camp, oasis, feel much less hassling to build - but like MoM or Civ you can get just about every building (but not EVERY one). Not sure how I feel about that - just seems like every city/town will always end up being almost the same thing. Starting a town without a source of food/pop bonus nearby hurts a lot though - which I've come to like - means I need to explore a bit first.
Looking forward to future enhancements!
EDIT: When it comes to the Civics tech tree, I feel like I spend a ton of time researching there hoping I get Farming/Opiary/Bee Farm (or whatever the proper names are) - would it be possible to say that if one of those items is within your borders you have a better chance of researching that tech? I hate putting a city by a beehive, and getting everything BUT the bee farming tech until after I get every other farming tech.
I suppose the same could be said for mining stuff too... Hrm.