Would I like Civ V?
I've only ever played Civ II: The Test of Time for an hour or so with a friend that helped me. I remember it as boring.
Diplomacy I didn't understand. I gotted an alliance with one faction and they occasionally gave me techs. I didn't give them anything and gotted a message: "We're grewing bored of this alliance". A few turns later they broke the alliance....as far as I remember.
Never gotten any info on what I could do to keep the alliance. I guess I should have given them techs.
I like the following TBS games so as to give you an idea of what TBS games I used to like:
- Age of Wonders and it's sequel AoW: Shadow Magic
- Heroes of Might & Magic II & V
Age of Wonders I liked because of the "open gamesystem" which isn't locked like HoMM and Disciples are. You capture cities, loose resources, manashards and other things and can move every unit individually. Cities are very shallow unitproducing factories but the combats were good back in the day. The unlimited retaliation of every unit killed the TCs though....
AoW II: Shadow Magic introduced limited retaliation based on movementpoints which were easily the most welcome feature. A unit that hadn't moved could retaliate 3 times.
Battles could be too much though since you couldn't select multiple units simultaneously and queue up orders. It became a drag.
Heroes of Might & Magic V is nice for a while but the locked system of 1 superhero makes it boring pretty quickly. The campaigns and hero skillsystem are the saving grace.
These ones I've tried but didn't like:
Master of Magic was too outdated when I tried it a few months ago and had too slow pacing in the beginning.
Disciples II Gold is designflawed in that you build up one superstack and its combatsystem is too simple.
Warlords II is quite possibly the worst "good" game I've ever played. Don't see the fun AT ALL in that game.
Warlords IV had a broken combatsystem. No TC either
GalCiv II I regret buying as it is slow & boring. Doesn't got any TC either.