I'm curious about how building construction will look with the 3D interface... I'm just wondering if we can set in the building/tile editor for multiple stages of construction, foundations for the plot on turn 1 and then maybe set the order of items to be placed in the tile if it's built over multiple turns. Say you have an archery range, you set the walls to appear before the roof, the targets to appear last, just by dragging and dropping to change the order in the build list?
It would be simplified... the other option is setting each building to have an 'unbuilt, initial work, half built, almost complete and final' which would be far more work for a nice effect... although you could add builders to the correct spots for each stage that way.
The general point, if not, it would be a good idea to include it for improved customisation.