The real (and simple) solution would be ships turning without going forwards until the destination is within ~30 degrees of the frontal arc, the entire problem is the ships try to turn and accelerate at the same time.
Since most ships accelerate over some time, it would actually be enough if the ship started accelerating as soon as its destination was anywhere in its forward hemisphere.
The game has physics involved. First rule, an object in motion tends to stay in motion. They kept that here, so a ship has to make the long route since it's moving.
I agree. Explain to me, however, why a STATIONARY ship begins to accelerate FORWARD when ordered to move BACK?
I don't want to throw secondary school Science at you here, but energy-wise it is a better idea to STOP the ship, turn it around and accelerate again. I can compose a nice jpeg illustration for proof if you need it, I seem to be addicted to Paint recently.
They implemented the Gravity well, so there's rules about movement. That's why the huge turn.
This doesn't make any sense to me. Care elaborate what you mean? Are you trying to include gravity as an argument for the arcing turns? If so, think again, since NOTHING in this game is orbiting ANYTHING, which means gravity is a tiny nuisance for soase ships.
Put it this way. Drive your car and make a right turn doing 40mph. You won't make the same turn if you did it at a slower speed and don't start with brakes, there are none in space only reverse thrust to "slow" you down.
Oh, but there ARE brakes! The force that makes the car turn is the FRICTION BETWEEN THE TIRES AND THE GROUND, which is the very same force which causes the car to slow down when you hit the brakes. If there are no breakes then the ship is doomed to fly forward till the end of time, or until Chuck Norris says otherwise.
If you begin turning your ship around in space, it will keep going in the same direction, only it will be facing sideways - that's not something you can do with a car.
Let's not turn that into a science-fiction debate of how future spaceship engines will look like.
The following points hold true:
- you can turn any object in space around its own centre of mass with equal force regardless of its speed (stay away from lightspeed though, Einstein messed physics in these areas bad enough; up until ~0.8c this rule is true)
- the least-energy consuming way of changing destination is accelerating straight towards the target, not making long arcs
- when moving in the wrong direction, the least energy-consuming way of turning around is to stop and accelerate in the right way (which basically, in space, means accelerating longer in the right direction, since there's no "stopping" there, only accelerating in the opposite direction to your movement)
Which basically means:
- there is nothing more stupid to do in space than a long arcing turn
- PARTICULARLY a long arcing turn that begins with accelerating in the direction opposite to the destination, when starting from a static position (in relation to the target).