Just want to bring these bugs to attention;
Common visual bugs:
- action pose - common bug, usually in a running pose which im pretty sure occurs after a warp skill (not 100% sure tho).
- the invisible elevator - after using warp area (or during) he appears to be clipping through the ground of the arena. I think proper position is recovered when he moves again.
Game Mechanic Bugs:
- Warp area - stunning him during this skill seems a little rigid/unpredictable. Stunning him during the skill "semi-interrupts" but he completes the rest of the skill immediatly after, and he is stunned once completing warp area.
- Shadow swap - not sure if this would be considered a bug or if it is just how the skill is supposed to work. Basically if im using a skill and he shadow swaps with me, my skill would cancel out (dont remember if it incurrs a cooldown penalty).
Quite hard to tell if he's OP or UP when playing against these AI's but DA seems to be a balanced character. I made a game against him where i was ereb. The battles seemed to be even. He had very nice dps while i had nice durability making us last long against each other.
No complaints rlly... I do have some complaints now lol...
Okay, now that i have actually played the demigod ive got a much better overall feel for how this demigod works. All this talk about him making ranged characters useless is a load of crap imo. UB still outshines him with in this department with just spit, but not only that UB can take on other melee class with ease by having his ooze active.
But bak onto DA and what i feel needs to be done to make him a worthy character;
Not as effective as what i thought. Its dmg is weak (until you get the lvl 15) and range is quite pitiful at early levels. All the times ive used the lvl 1 of warp, i dont even do 200 dmg, it usually does only 170.
It doesnt even help with catching up to a fleeing demigod coz when you warp you pause for a bit afterwards making you fall behind unable to finish the rest of the targets health.
Bat swarm is just much too superior than warp strike as you can swarm ahead of a demigod then bite to slow them down, still having a lead to keep hitting on target.
It should be something like this, "250/400/550/750 dmg. Range 20/20/25/30". its alrdy mana heavy so i dont believe this'll make it unbalanced.
Level 1 of this is useless as many ppl have mentioned. Also the lvl 15 of it needs something more...
Well its hard to decide whether you want to spec in speed or crit or dodge. Which all are VERY useful. I always find myself getting at least lvl one of this skill just to boost me up to 6.3 so im even with a UB or Erebus. TBH i think its UB who needs to start off with 6.0 speed and DA with 6.3 base speed. DA should be some sort of a speed character imo. However if the base speeds should stay the same i suggest that the speed passive skill line should have a % increase by 5 (10%/15%/20%/25%).
Kinda useless since DA's AA is very weak. Even with a couple of dmg buffing equips hes is still weaker than other melee characters. He rlly needs his AA dmg buffed. Otherwise the percentage of achieveing a crit should be increased.
As a character who is squishy and is very mana heavy i believe he should be able to dish out more dmg in general with his AA in a short amount of time just to cater for time being lost due to having to fall back sooner than you usually would. I'm not quite sure if what ive written justifies why he needs a buff but from playin with him quite a few times now i feel that he is lacking.