We got the possible Elemental way where warehouses will store resources like wheat and iron. Don't know how they intend to do with mana though. (I don't know of any games which handles resources this way)
Then there is the Age of Wonders way which is how the popular RTS games like StarCraft, WarCraft and Dawn of War do it. You get the resources but they are not stored anywhere.
At first I wanted maximum control'n'stuff like "everything's a resource" and warehouses for storing stuff. But now I got second thoughts since I've been thinking about it....
Will a "real" resource system with warehouses and stuff make the game more fun?
What are the up and downsides with the two systems?
From my experience, the AoW way is better since it allows for comebacks and building far away from home. Like if I have some flyers in the northwest that are striking at some undefended backwater cities while at the same time an enemy is launching a fullscale invasion of my homearea and captures/destroys my cities then in AoW I would be able to build up the cities I conquered but in the possible Elemental system my resources would be in some stupid warehouses in my cities which I wouldn't be able to effectively use/save/get rid of.
And even if I'm not invaded, I can just build less in my homearea and get new armies up at the newly conquered place.
Another serious thing with the warehouses is that they SLOW DOWN the game since I wouldn't be able to build troops like in the AoW system....
Realism be damned. Gameplay is the thing for me.
What are your thoughts on the subject?