... Could we make the Sovereigns vulnerable to death by heartbreak? If you marry off a bunch of your sons and daughters and some evil-type decides to slaughter them all mercilessly, have that be a way to kill you. Could be fun.
Ever since we heard that there will be dynastic mechanics in the game, I've been regularly thinking "All's fair in love and war." But the only conflict mechanic I'd thought of was willful offspring escaping plans for an arranged marriage and eloping with their true beloveds, hence needing to be chased down and captured or requiring the indulgent parent to make proper amends to the 'jilted' party.
I suspect lots of folks would scoff a sovereign dying of heartbreak, but I think the idea could be interesting if the potential was paired with some sort of strategic benefit like a loyalty bonus for that sovereign's offspring and/or champions. You don't even need to reach for the Tolkien stories to get a 'justifiction.' Modern medicine recongizes a 'broken heart syndrome' that can lead to premature death.
@Nesrie: I'm not a lexicographer, I just get on board with language quibbles when they seem fun or activate one of my linguistic itchy spots. I've had that balk about 'misuse' of the word immortal since I started playing D&D around age 15, almost 30 years ago. And to keep the silly ball bouncing, I feel obliged to mention that fantasy lit has examples of 'ageless' characters who were made, not born. Gandalf is one. He appeared among humans and elves already looking like an old man.
Still, I have no idea whether Brad's back story will have the sovereigns present at the beginning of each game be the grown children of some family descended from pre-cataclysm channelers, 'artifacts' of the cataclysm (last-ditch efforts to ensure a faction's recovery after the cataclysm), or something entirely different.