So 1.1 fixed a bunch of stuff and there's another thread already talking about other fixes people want...I just thought I'd canvas whether you all think the lack of stun immunity buff after being foul grasped is appropriate.
Imo the whole point of stun immunity is to prevent stun locking, but using Grasp, you can get an easy 5 seconds or so with an Erebus, or an Ice TB by your side.
It requires some timing to get it to work, but if we ignore the skill level of players, I don't think this is an intended or desirable feature of the game, else why would "Stun Immunity" exist?
No I'm not a whiner complaining because I got beaten by UB, I've tried the tactic myself and found it to be hilariously easy to get kills, my opponent had no chance to escape short of an ally interrupting, which would only have shortened ONE of the two stuns.
I can't see this affecting the average players out there, but in organised teams (premade) it's very difficult to look past taking UB/Anyone with stun for your team selection if you want to play to win. Someone in the strategies forum had a post about synergies...surely UB/Rook, UB/LE, UB/Ice TB are up there with the best team combos simply because you can stun for 4-5 seconds straight.