Modern triple A titles typically require some months of patching to stabilise, more so if the game is multiplayer-centric. One month is actually still young. I'm not advocating that games should be handled this way, but given the immense complexity of modern games, it takes a live environment to fully find out all the kinks.
I think we have to call a spade a spade.
Demigod has a wonderful concept - the game play is fun and relatively balanced, the graphics and sound are great, and the maps challenging.
But.
The connection issues really bog the game down (and this is perhaps aggravated by the lack of substantive single player content). Granted that modern internet connection issus are complex - and at times unpredictable - I tend to think that Demigod could have avoided a lot of heartache (and bad press) had they taken the decision to host all online games from the start (instead of p2p). To me, that one bad commercial decision (to go with p2p) changed what might have been a great game into one that is struggling to live up to its potential.
I have to also say that I am impressed with the amount of (relatively) open communication and sheer number of patches that have been forthcoming. But that, in the overall scheme of things, is scant comfort when I can't get the game to work the way it is supposed to.
That being said, yeah, I'm content to hang around a bit more (with my fingers crossed), but this state of affairs obviously cannot continue indefinitely.
And yeah, I would pay for a Demigod expansion (with more maps / more demigods), if (and only if) the connection issues were resolved. 