Introduction
This Thread is a collective effort to document all sednas builds and strategies in one thread, considering how little sedna is used. Im a rookie sedna player so i don't know a lot about her, what i do know is that i love to play with her and that she is very powerfull.
Now this is how things are going to work: you are going to post tips, builds, items or strategies about sedna, i will add it to this original post to make a collection for anyone to read.
I made this thread so that i could learn about sedna but also so that everyone else can see that sedna is a great demigod. Right now as im a rokkie playing sedna i dont think i can give any usefull tips or builds so this is going to be a little empty until people starts posting so just be patient.
Rules
Ok don't panic, this are not arbitrary rules , they are more like guidelines to make the collection better.
First, im not going to tell you what tips are useless and wich are not, you can post any tip or build sedna related here.
Second, regarding your posts, please try to make them organized and error free, it would just make it easier for me to read, i can read one paragraph but if i see a wall of text with a lot of errors and no comas and that kind of stuff im afraid i wont read the post. And yes i know my english is not perfect and i might not write every word correctly but im not talking about perfection im talking about readable.
Third, Regarding Tips, if you are going to post a a tip just write "TIP" above or besides your tip sentence so i know what is you want to be added. Regarding Builds, they need to have a level-by-level skill point usage or at least an overview and a description, it can also have, but this is entirely up to you, a strategie and items that works well with it.
READ THIS: Remeber guys i add every sedna build people puts although i try to be a little more critical with tips, remeber that is up to you to debate the tips and builds and tell if they are good or not.
Guide to Sedna by The Community
Sednas Basics:
Things you need to know about some of Sednas skills by Silphius:
Sedna has a few ability selections that are of greater value that others. That is to say some abilities give you greater value per point spent and its worth keeping in mind which choices have diminishing returns.
Inner Grace
The first point of Inner Grace is much more valuable than the others. You gain 5% movement every time but Inner Grace I grants +10 Hp per second compared to +5 Hp per second for Inner Grace II and III. As a result I think the first level of Inner Grace is worth getting as early as possible but the second and third ranks are a much lower priority. Its also worth considering not getting the second and third ranks at all depending on your build.
Yetis
Horn of the Yeti III is the big break point for this line. Jumping from 2 to 4 Yetis is huge. If you are going to go for Yetis I would make HotY III a priority and then be more relaxed about IV and Wild Swings, again depending on your build choices. Its entirely possible to finish spending points in Yetis on III.
Silence
Like Inner Grace Silence has the biggest gain from the first point invested. 3 seconds of Silence at I and only 1 additional second with II and III. Again I'd prioritise getting rank one and then look to other abilities unless you really want the extra duration.
Magnificent Presence
Once again the following points in this ability have diminishing returns. 7% vs 5% for ability cooldown and 100 health vs 50. I'd follow the same strategy here in getting the first point quickly then being more relaxed about the following points.
Heal
The second point in Heal is not as valuable as the first (600 healing vs 900) but after that additional effects are gained which offset the reduced healing gain. Heal II is the least return on investment in this tree but it is required to continue on up. If possible I would hold off on getting Heal II until you are about to qualify for Heal III.
Pounce
400 damage for rank I and only 200 additional for each point. This is your only real damage ability so its not really advisable to drag your feet on investing points here.
Yetis Stats:
HP: 810 base, +300 per level
Damage: 30 base, +7 per leve
Attack Speed: 0.6 base
Movement Speed: 6 base
Recommended Starting Items:
-Lv1 Monk Idol
-Scale Helm
-Banded Armor
Recommended Early-game Items:
-Plenor BattleCrown
-Velmish FaceGuard
Builds:
Sedna - Queen of Healing by drasked (Original Post)(Start)
Skills:
- Heal I
- Healing wind I
- Inner grace I
- Heal II
- Healing wind II
- Inner grace II
- Heal III
- Inner grace III (*)
- Pounce I
- Heal IV
- Pounce II
- Pounce III
- Pounce IV
- Magnificent presence I
- Life's child
- Magnificent presence II
- Magnificent presence III
- Silence I
- Silence II
- Counter healing (*)
(*) This is the point where you can either keep following the skill build described above or you have the choice of taking Counter healing (which of course makes all the other skills come a level later). I usually take this skill as soon as the opposing team gets priests or in some cases when I'm up against a priest heavy general.
The skill build is based on strong insta heals for yourself and allies and a good personal HP regen rate and some regen for your allies with Healing wind. For most single demigods it will be very hard to push you off the flag you are holding and if players from the opposing team are not that well known with sedna they will often overextend to get the final few hits on you only to find out it was for nothing when they die and see you fill your HP bar with 1 click of a button.
Items:
- Scaled Helm (550g) + Combat mana potion (200g) + Scroll of teleporting (250g)
- Heart of life (4500g)
Optionally you can take items like Banded armor (550g), Hauberk of life (1750g) and Unbreakable boots (1500g). These will further increase your HP regen and HP/Mana pool.
Keep into consideration that it's not a race to Heart of life in terms of gold, in many cases it's a lot more important to upgrade your citadel or when pushed out of your lane teleporting back to the shop to buy some more teleport scrolls and mana pots. I have ended games without buying Heart of life and just using mana potions, spending all my money on citadel upgrades, however this usually happens when the opposition is being steamrolled by my allies.
Favor item:
- Cloak of night
This item fits sedna like a custom made glove. The +280 mana and +4 mana per second are very use full in early game and in combination with the mana regen from the scaled helm and the occasional mana potion it will be hard to run out of mana the first couple of levels.
The best part about this item is the short range teleport it offers with the added 100 damage on entry, this can be both a lifesaver and killer. Teleporting away from danger or teleporting to fleeing opponents for that 100 damage plus a possible autoattack or pounce. Also getting behind enemy lines for that portal cap/lock and getting out again without too much damage can be a game turner.
Conclusion:
In conclusion i would like to thank you for reading this guide and hope that some constructive criticism will follow so i can improve this build. My native tongue is not English so I'm sorry for any spelling mistakes. I was planning on doing another section covering the play style of this build but i think this is something that should come with experience as in making this build, I have done so trough trial and error.
Sedna - Queen of Healing by drasked (Original Post)(End)
KitKun Sedna Build by KitKun(Start)
My Sedna build:
Rank up heal, then pounce. Ignore Yetis and Silence until the end-game.
Mix in Inner grace and Healing Wind as soon as you can.
Rank up Magnificent Presence if you have extra points.
Items:
Start with boots of speed, Swift Anklet if Favor Items allowed.
Save up for Vlemish, then Plenor as soon as possible. Get idol priests.
Get armor, more mana, or AoE as needed. Upgrade Citadel.
Recommended items: Depending on specific conditions, of course. Due to game length, most are mutually exclusive.
Speed: Journeyman's Treads
Mana: Stormbringer, Hungarling's Crown
Armor: Bulwark of Ages, Godplate, Groffling Warplate
AoE: Girdle of the Giants, Orb of Veiled Storms
Pros:
Fast (Retreating, switching lanes, moving to aid)
Excellent support (Nuke+interrupt, heal)
Hard to kill (Heal, heal, and heal)
Cons:
High-priority target (Heal)
Extremely mana intensive (Pounce and kill should be used all the time, even with Vlemish and Plenor you can run out if not careful)
If not using armor items, vulnerable to nukes and ganks. (Low armor mitigation, low max health, high priority target)
If not using AoE items, worst creeper in the game. (The Heal AoE damage will only kill archers, extremely hard to clear a lane of enemy creeps when Catapultasuarii and Giants come out.)
KitKun Sedna Build by KitKun(End)
Combat Tigress by CdrRodgan(Start)
Sedna is one of my favourite Demigods both from a flavour perspective and due to her amazing ability to survive even when the odds are stacked against her. The build I typically use does not utilize any minions other than the store bought ones, and often only priests or low level archers.
Level 1: Heal I
Level 2: Pounce I or Healing Wind I
Level 3: Healing Wind I or Pounce I
Level 4: Inner Grace I
Level 5: Healing Wind II
Level 6: Heal II
Level 7: Pounce II or Heal III
Level 8: Counter Healing
Level 9: Heal III or Pounce II
Level 10: Pounce III
Level 11: Pounce IV
Level 12: Heal IV
Level 13: Silence I
Level 14: Inner Grace II
Level 15: Life's Child
Level 16: Inner Grace III
Level 17: Magnificent Presence I
Level 18: Magnificent Presence II
Level 19: Magnificent Presence III
Level 20: Silence II
The choices in this build are largely dependant upon how squishy your targets are. A map containing several players that have ignored their base hp in favour of damage encourages ranking up pounce prior to other skills. In the event that unclean beast is on the map, it is usually a good idea to obtain healing III as quickly as possible and avoid him until then. Counter healing is an extremely important skill once your enemies begin pouring forth waves of priests, and serves as an often overlooked bonus against other generals; think of it like periodically inflicting 10% of your opponents health in damage. Silence is late in this build as Sedna will often have mana issues prior to this point, but is essential late game against certain demigods (ie Erebus)
Starting Items: Priests I 900g, Totem of revelation 50g
Item 2: Flemish Faceguard 1750 or Plenor Battlecrown 1500
Item 3: Scale Mail 400g
Item 4: Banded Mail 550g
Item 5: Siege Archers I 550g
Item 6: Plenor Battlecrown 1500 or Flemish Faceguard 1750
Item 7: Nimoth Chest Armor 1060 (Sell Banded Armor)
Item 8: Priests IV 1980 (Sell Priests I)
Item 9: Siege Archers IV 1610 (Sell Siege archers I)
Item 10: Platemail of the Crusader 4280 (Sell Scale Mail)
Total: 14630g
Other Stuff
Item xx: Bulwark of Ages 14800 (Sell Nimoth Chest Armor)
Item xx: Heart of Life 4250 or Orb of Veiled Storms 8000
Item xx: All-Fathers Ring 23600 (Sell Flemish Faceguard)
The choice between taking the flemish faceguard or the plenor battlecrown first (as well as the heart of life) is dependant upon whether or not the map contains a +15 mana regeneration flag. In the event it does, then the plenor battlecrown is more worthwhile as a first purchase and a heart of life is generally not needed. Please keep in mind that beyond the first shopping spree (usually up to about banded mail) it is wise to always keep a handy supply of teleport scrolls, combat healing, and robust mana potions (until you no longer have mana issues). The minions are optional, with the exception of the rank I priests, as you can resummon them in a pinch and their first action will be to immediately heal you for 15%x2 of your hp. Groffling warplate might be a better purchase over Platemail of the Crusader in this case.
Combat Tigress by CdrRodgan(End)
Espicialized Builds:
Builds too big and detailed to be added here.
Tips and Tricks:
1-Pounce can be used as an interrupt only. If you take one rank of pounce, you can continue to use it as a 400 mana interrupt. Since I use a minion build, I generally leave pounce out of it, but it is good to put a rank in at some point, to utilize the interrupt, especially against DGs that like to push hard and teleport out. (by PhantomOfAres)
2-Healing Wind vs. Inner Grace: Inner Grace seems, to me, like the better skill. You get almost as much hp regen as with healing wind, plus the movement speed boost. It does wonders for being able to finish off a demigod, since the boost to speed is tough to match, since sedna's naturally fast. (As a comparison, UB starts with 6.3 speed, while Sedna has 6.0. The 5% boost brings her right up to speed with UB without any buffs.) However, a minion-based build can benefit greatly from healing wind, as well as a support-based build. Healing wind helps allied demigods, but, more importantly, it helps your minions. Try it out. Yetis (and your other minions as well) will last much longer if you have healing wind, since it increases their regen from 0 to 12/s. That's substantial. So, in my opinion, if you're going to get one of these skills, healing wind is a minion skill, and inner grace is a "finisher" skill. (by PhantomOfAres)
3-Early Game Sedna: Right off the bat I go for two things. lvl1 priests and heal. Early game this lets you stay in the action, while others are forced to retreat to the health crystal, you are capping flags and leveling up. Play her defensively. Often it is better to retreat to your nearest towers and let your priests heal you up than blowing your own mana on a heal. Save that mana for when you really need it. (by Techubus)
4-Pounce-Heal Early-Game Combo: Having pounce, heal, and enough mana to last makes Sedna quite strong in the early game. In my experience, the only thing that outdoes this is the Rook's tower spawn, as Sedna has no ranged attack without the Siege Idols. (by BenderB)
Requests
Ok we all know what to post, but if someone has something specific they want to know?, we will also add those, you just post your question and i will add it here for everyone to see and everyone to respond.
So lets start with some basic stuff.
1-Sednas Stats.
2-Recommended items that work well with Sedna (early, mid and late game)
Updates
06/02/2009
Images Added
New Build Added "Combat Tigress"
05/02/2009
New Section "Tips and Tricks"
New Addtions to "Tips and Tricks"
New Section "Sednas Basics"
New Additions to "Sednas Basics"
New Additions "Recommended Starting Items"
New Section "Builds"
New Addtions to "Builds"
New Section "Especilized Builds"
New Additions to "Especialized Builds"
New Additions to "Sednas Basics"
Contributions
Thx for all the help guys:
PhantomOfAres
Techubus
BenderB
drasked
Kitkun
Miyamiya
CdrRodgan