UB using hit and run tactics!?
GET YOUR LOGIC OUTTA HERE
Lol, I fail with the creep build, dont know if the 10 minions help, but even with the 4skills build I dont try 1vs1 with a UB. Now If I can catch one escaping the battle with only 1/4 health
You can argue I dont know how to play well, but I dont buy that. You can argue its not about 1 vs 1, but 80% of the time it is.
It's never 1vs1... If you never support each others in your team, you will fail. If you only play alone and try 1vs1 you will fail. All dg have some support skills that can help all the groups (heal, shield, mines, towers, stun...). Use them well and you will win. Team up for avoid ganging and level up. Always spend some money at the citadelle. If you are the first to get uber creeps you have a good chance to win. And you can't do it alone.
Play often 3vs3 and some times 4vs4 or 2vs2 and you cannot win by solo without teamplay. When I see my teammate in difficult I try to join them for help, or catch the escaping ennemy dg for finish him.
I usually play UB, and have played probably about 50 matches and usually score best for our side. I consider myself a pretty good player.
Score don't mean you are a good player. It's teamplay that make a good player. If you just focus killing others dg lot of chance you will loose: Improve creeps and citadelle/destroy towers/capture some strategic flags are importants and can lead to victory, even if your team have less kills/gold/levels.
Good support players like sedna/queen and defense rook don't score lot of kills but can make your team win. What you say it's like playing Teamfortress 2 game and focus only on your frags. The only thing that mater is your team winning. Avoid a scuicide kill will help better your team (but will cost you one of your precious kill).
Even if you can't kill the enemy but make them run will alloy you to control the map and level/gold farm. In fact, at the begining of a game, when you die it's only because you took some risky actions, not because a dg is op or not. Doing 1vs1 at first minutes is a risky action, specialy depending of dg (since they aren't equal in 1vs1). Trying to finish a dg at the cost of a scuicide attack is a risky action that can be avoid too.
I think that lot of people really need to forget the score/kills and focus more about fight as a team for gain the victory. Demigod isn't a deathmatch game!