Pirates will pirate.
Buyers will pirate if buying and running is too big an inconvenience.
Minimizing that is the goal.
That is the truth that certain companies need hammered into their thick skulls.
I think there needs to be a study to compare how much DRM costs a company to implement compared to the number of people that would have bought the game but didn't due to the DRM. The problem would be traking down people who only have the DRM as the reason they didn't buy, regardless of if they decided to pirate the game as a result of the DRM, and would really have bought the game if it wasn't for DRM. I suspect that the results would force companies to open their eyes. Mostly because it would involve money, which is the only thing upper management at certain companies seems to care about.
Just to let u guys (and possibly stardoc) know that ,while u think ur protecting the game and providing patches to only people that have purchased the game, there are milions of people downloading ur game + all the patches and expansions on warez forums.
However, it is easier to start up Impulse and click the update button for legitimate users than it is to track down a pirated version of SINS and torrent it. Thus Impulse is a success as most people will take the easy way over a harder way every time.
Aside from this game i think the only protection system that has any value was StarForce not because it worked (IT DIDNT) but because it gave a real pain in the arse to al who have tried to play pirated games (i belive they had to unplug their dvd/cd rom and/or use a program that has the same effect like star force nightmare).
The problem with Starforce was that it was a pain for legitimate users as well as pirates, which sets its value to around zero. Heck, there was even a small article in PC Gamer about how Starforce and it is on the front page of boycot Starforce site, right under the video of Starforce rebooting a computer during a disk check.
Here is the article by the editor-in-chief of PC Gamer:
I'm okay with that in theory, but some of these anti-piracy software programs are so potent that they cause issues for legitimate game buyers. One of the leading brands, StarForce, is notorious for not only making it difficult for a small percentage of legitimate users to load up StarForce-protected games, but also for leaving potentially problem-causing StarForce software behind on your PC, even after you've deleted the game it was protecting. And this isn't just some story that I've read about online or in emails from readers. No, it happened to me.
Last year, my work PC suddenly began blue-screening (crashing) any time I popped an audio CD into either of my two optical drives. I went online and learned that other people were having this problem and that it appeared to be StarForce-related. Deleting my StarForce-protected games did nothing. I had to run a StarForce-removal utility before my system - filled only with legal, licensed software - could play audio CDs again.