Planet types, like all graphics, are the candy that makes any mod special. I went as far as possible to get the graphics and music side of things immersive as possible. Another shout out to the mod authors mentioned in my first thread who contributed to making this so.
The reason I didn't implement the Mountain, Jungle, Relic, Toxic and some of the extra Urban planet types from Celestial and Sins Plus is because of the following reasons:
1) I wanted to make a new planet type that was generic to several meshes. Like "Pristine" or "Utopia"... that was basically something really basic, in early stage of settlement. That would fit Mountain, Swamp (Dagobah), and another 2 mesh types (max 4 variants per planet class).
2) I didn't like the quality (Jungle, some Urban textures) or appropriateness (Toxic, Relic) of some planet types. Also forest and military planets were the same texture with some small texture/color changes. I totally respect the work of other modders.. but some planet types just didn't meet my needs.
Anyway, Goafan is to thank for digging up the Sins Plus textures and if anyone has a really great mesh or texture for planet types please get in touch with me or Goafan by PM here (or better still, on http://sins.imperial.cc which I check more frequently).
At this point I was going to hand over the majority of Requiem mod work to Goafan, and focus on helping EvilleJedi getting SOGE stable. Yet I foolishly agreed to finish off the Empire starbase Tech mesh replacement with a mini Death star model if my karma went over 40... and now I'm compelled to get this done. Nobody has the XSI/3DSMax original of the tilted Golan 3... and I figure by the time I get done with importing and re-UV re-texturing the Golan 3 .mesh I might as well have spent the time making something truly breathtaking like a formidable Death star prototype as a star base!