I've noticed quite a few people in these forums talking (not really complaining, but maybe gripeing) about strike craft spamming. I looked through old threads, but didn't find anything on this, specificly. So I thought I would start a discussion on strike craft.
Personally, I like strike craft. By late mid-game my main fleet usually has at least 50 squadrons, sometimes as many as 70; most of these are bombers. I find this is a good way to take on star bases, espescially the Vasari SB. The main fleet can avoid the moving starbase while the bombers destroy it.
I know some gamers who frequent multi-player find this tactic annoying. Here is my oppinion.
What is the purpose of strike craft? Strike craft are a cheap and easily replentished means of projecting power beyond the range of the main fleet. So using them in this fashion is, I think, a legitimate tactic. And yes, I have been on the recieveing end of this agains hard and unfair AI's. I play as TEC, and with the new upgrades to gauss turrets and hangar bays, as well as the hangar upgrades for SB (filled out with fighters to counter bombers), massed waves of strike craft can be countered. Not without losses, true, but where is the challenge if you win every single engagement?