First off, FANTASTIC THREAD! seriously, the way you presented and argued your case, the use of visual stimulus, all fantastic.
so, i totally agree, i think caps and starbases need flak weapons at the very least (in my personal preference id like them to look more like auto cannons or fast firing lasers, or else bright small-ish explosions like large flak bursts) like it was said, Caps/SBs have so much space they could easily have some (heaps of) AAA weapons... can u imagine, zooming in on a kol and seeing like 6-8 or more auto cannon tracers arcing away from it, in addition to its anti ship weapons (lasers/beams etc)
itd be like that episode of Stargate Atlantis where they defend from the Wraith attack, all sorts of tracer fire arcing away from the city, it would be AWESOME!
from a gameplay point of view, flak is definitly needed (imo) on caps. it just makes sense and it makes them more potent a force. i suppose i cant convince some ppl, but i REALLY dont see any good reasons not to have them. if people are afraid of a challenge then dont play!
so, on a side note, some ppl said they'd like more weapon banks on Caps (and was it starbases as well?) in any case, i TOTALLY agree as well. considering caps are such big, lumbering things, that arent very agile or fast, they need to be more like mobile weapons platforms, being able to unleash punishing forward firepower, while engaging multiple other targets all around (in the case of sins it would be diff based on each cap, for instance, the Kol could have all its heavy stuff to the front to attack everything in its front quarter (about 45 degrees left and right of forward) and have lighter weaponry located on the rear starboard and port sides for engaging other targets, while the akkan can have a more or less equal spread of fire power for every quarter) i think itd be awesome, without equal...
at the risk of quoting other sci fi ideas too much, i just watched an episode of stargate atlantis, (i wont give away any spoilers) but basically the humans on atlantis were attacking two hive ships, and there were hundreds or even thousands of little strike craft, weapons fire or all sorts flying everywhere, it was a thing of beauty, and it was a battle between 4 ships! SOASE is a much larger scale game, and yet the combat is so narrow minded... okay, i realise thats a sweeping statement, but really, the fleets stand still and fight with each other like civil war soldiers, taking shots every once in a while! i really think the ships should move, or at least frigate should move, caps could stand still or move a little dealing death to all comers wherever they go
sorry, im getting off topic, so, i think caps should have more weapons, and, for those who say balance, well, i agree, why have support ships when caps can just engage every target in a fleet by themselves... its a good point, however i think its a moot one. for truly epic battle, you need lots of elements (i.e. more weapos fire, ships moving etc). im sure the devs could work something out, more armor/shields whatever, lowering damage, making secondary weapons run on a generator the needs rechagring after 20 secs of use, it could even amount to raising fleet capacity for the game, instead of the 2500 max or whatever it is now, make it 3500, make it 5000?! why not, i mean, it would balance the caps having more weapons, and would make for a much more epic battle (im thinking on the larger maps here, 5000 fleet supply with 5 planets to fight over is a waste) besides, atm, shield mitigation soaks up up to 57% of any damge incoming (when fire is concentrated etc) so giving a cap ship more damage may not really amout to anything other than pretty lights
but in my honest opinion, to make battles in Sins truly epic, there need to be many more elements such as the ones mentioned above.
so, sorry for the rant, but yeah, i really dont see any realy reasons not to include these extra features