the base General is not taking a risk of getting killed.
Zorph, face it, that's what Generals do in reality.
Soccer, I would humbly suggest you stop as your comments are not building anything, they are purely deconstructive and repetitive to points you've already made. Try to post when you offer new information to the table.
Furthermore, asking the question "What point do Generals have in the game if they are base bound" has been already answered by me, and I hate to have to repeat myself. So I'm mainly going to draw from my previous quotes.
If you don't wanna stay in the base, that's fantastic. You should be able to choose a General that is more offensive. If I want to stay in the base, I should be able to choose a General more built for that.
The power of choice is the key importance here. We don't "have" to have this or "have" to have that. With so many Generals, they all should differ somehow.
But a General should be able to bolster the strength of presently existing structures, either with spells, purchasable units, or their own aura. This way they can not defend all structures, only those within their defensive proximity.
When I think of a General, I think of a miliatry tactition who doesn't stick their neck out in the face of combat. Instead, they focus on amasing strength in numbers of having youthful muscle run out and do all the fighting for them. A general shouldn't leave the base, and if they do it should be for two reasons:
- The enemy is breaking into the base, and more defense is needed on the front lines.
- Your team is pushing hard on the base and they need an outpost to keep the push going.
Another idea that would make Generals interesting would be to turn them into physcial outposts, think The Queen of Thorns taking root and opening her bud. She is underguard by her Honor-Guard while in this mode, these units can be deployed by her and are seperate from her minions that she produced back at the base. This mode leaves the General very vulnerable, but can become a big help to a team on the move. Because a General can then spawn units from their location to quickly aid in the battle, furthemore magical orbs can appear which can be remote links to the Shop and the Citadel for friendly Demigods to use so they don't have to run all the way back the base and keep the forward push strong.
A base bound general could be an option, not a requirement. I feel I can answer the question by breaking down how a 1v1 game would play if an Assassin was pit against a General, and how would it work.
Minions are fragment's the General, like small chewable, bite sized pieces that the Assassin can gnaw upon the get the gold and experience points that they would normally accquire from the death of another Demigod. It would be the General's responsibility to keep units alive and intact, denying the experience to an Assassin just as if Demigods run away from them in order to not be killed. This means that the minions are but the long arms of a stationary General.
Other issues such as "A base bound general would have quicker access to Citadel Upgrades and use of Life Crystal for mana regeration" are true concerns, but can potentially by solved by allowing Assassins to effect upgrades of their Citadel, even from a distance. I break down issues with my ideas further below, as even I know nothing I say is the measurement of prefection.
Some would question this as a paradox to the idea, how would a General capture a flag? If Minions could capture flag, couldn't a General in essense, capture all the flags at once leaving the Assassin vastly out numbered? Also, a Commander unit wouldn't work as that would also brings up more problems than it would solve. Perhaps the General could capture all flags at once with Minions, but the Flag capture rate could be reduced, versus an Assassin who would be able to capture much faster being as he's a one man army.
Some people want units to have special abilities unique to them. I wouldn't go with such an idea, this would further denounce the need for a General Demigod unit on the field. Keeping abilities strictly to the Demigod would keep a need for their existance. Furthermore, a base bound Demigod General would need a different source of Power other than Mana, as that would cause concerns with them potentially just sitting on Life Crystals the whole game's duration.
An Active General on the Battle Field
No matter what I say or suggest, this is likely the route we'll be taking. To many variables make a base bound General possible, but simply a complicated Demigod to produce as you'd need to build a completely different game, within an already existant game. However, even with a General on the battlefield the minions need to be their arms and legs, but the General really shouldn't be the one 'doing' anything - such as attacking towers, forts, and capturing flags. That should be mainly the function of an Assassin and the General's Minions.
There are just too many gameplay similarities between Generals and Assassins at present. Some people like that, I don't. And that's my view, my opinion, and my prosepective. Whatever ideas I produce are irrelevant, because in the end we the community understand the problem that Generals are and that there does need to be changes. I also believe that the problem can not be solved by tweaked damage, armor, and adjusting the "equipment" Generals get. Demigod may not be an RTS, but it's a Action RPG/RTS. Which makes it a mixture of the two genres, and it needs to reflect both genres or this would have all been a big waste of time.