So modding and hardcodes has been a rather hot issue recently, and I figured why not start a thread to detail all the modding-related changes Entrenchment can bring. Anyone's welcome to add to the list as you notice things.
What I noticed:
- The new cap for number of squadrons on carriers is now 4.
- Ships can now have 5 abilities. Capitals still have the upgrade button on the UI that covers up the slot, but all the other ships are fair game.
- Research can change ship/building mesh appearance. Each entity file now has a listing of its mesh stages and what triggers them. Ships/turrets can use RESEARCHSUBJECTs, and Starbase entities can use their own upgrade triggers.
- Weapons can now be tied to research for unlocking purposes. For example you can have a ship with 2 weapons, but until you research a specific tech only one weapon can fire.