Demigod beta 1a feedback
for what it's worth
Let me preface by saying I like the idea behind Demigod. Let me also say that I understand that this is a engine test beta where Stardock has gone out of its way to say that it's not supposed to be fun. With those 2 things in mind here is my report.
- It's october. The game is supposed to come out in february. That gives you 2 or 3 months to finish. No way.
- Replyability is very low. How are you going to fix this? Waterfall is fun for a few times but you play it a few times, you're done. There's very little strategy involved.
- There's not much to do. I have a demigod with up to 4 powers that i get to use one every minute or so. The rest of the time I'm just kind of walking him around. I'm glad the game isn't a clickfest but there's not much to do.
- There's not much skill involved in the game. what seperates an uber player from a newbie? There's so little strategy in place. What is the plan for this?
- no enough variance with the demigods. They look different. They act different. But if there's only going to be 8 to 12 of them, there's still not nearly enough to do with them to make them different. I just buy items with my money and walk around doing stuff. what are you going to do about this?
- What are you going to do to make the maps have more strategic variance? It's like Pac-man where I do the same thing and the other guy does the same thing. There's only one or two logical choices to make in a strategy.
Hope this helps.