Structures wont come until the full mod. Full ship lineups are being worked on right now, but wont be released until much later when the full mod is ready. There will be only ONE more demo update, and that wont happen until after patch 1.1, and its forge tools released. The new Sins expansion is going to toss yet another monkey wrench in the works.
Giving the benefit of the doubt that people didnt read the old SoA2 thread i will repeat it here. There will be NO BORG IN SOA 2. At least not until after i finish with the existing Dominion War factions. After all this is a Dominion War era mod. Then and only then will i consider adding them, and if turns out to be too much of a pain in the ass to add them in then it aint happening.
All of these posts of "Why dont you do this?", and "Why dont you do that?", and "It would be cool if this retarded way IMBA race was in", or "This Ugly, Non-Canon, Way Wrong freaking era, fanboy ship would be awesome in game!".. Lets not forget the "Waaaaah, Why isnt my favorette ship in the mod?!" This does get kind of annoying even though i have been there, done that, got the t-shirt with the original SoA. The support for the mod is tremendous, but think before you post guys.
I have a vision for this mod, and i am sticking with it. My shiplist is set in stone. I think most of you will like it. There are some non-canon units on that list. However i carefully hand picked those units, because they made sense, and weren't some stupid looking fanboy design. The Federation will have all of its ship slots filled with canon units. The Prometheus will NOT be one of them. So dont ask. Absolutly NOTHING from the Enterprise era will be used. If there is a Ship, Race, Weapon, Sound, Color, or Whatever other nit picky thing you dont like, or want in the mod. Then learn how to mod! Change it, Remove it, or Add it yourself. If you dont like the direction SoA 2 is going. Then dont play the mod.. It is that simple.
The demo's shiplist is staying as is. No furthur ships are going to be added to the demo version of the mod.
Fighters may not be in the mod due to the problems Sins has with mod strike craft. I keep meeting with failure whenever i try to mod in hanger points. Even with the recent forge tools the fighters spawn in the middle of nowhere. Doesnt matter where i place the hanger point, or what direction i point it. It is outside the mesh, and not touching it. IF fighters do make it in the mod then ALL ships, and structures with weapons will be able to shoot them down.
Dont build hanger defenses. Only the Cardassians, and one Federation ship has weapons that can target fighters right now. I havent got to the rest of the factions yet. If you want to, look up the phasers, and disruptors in the ships entity files, and change the "Can Target Fighters" from FALSE to TRUE. Eventually all ships will have their own anti-strike craft weapons.