Some of you may have noticed I haven't been around as much as usual, and it is with some regret that I won't be continuing this mod as a stand alone any more. I have many reasons, but it is mainly my short attention span which has brought this on. I have done my best to produce a top quality mod, and to help out as many people as humanly possible. I was here at the very dawn of modding this game, and I would like to think my input has helped progress slightly. I will check the forums occasionally and offer my help where I can. If you have a specific modding problem, give me a PM and I'll try and help you the best I can.
I will be working with DANMAN, who is producing a 'Super Mod' which includes Sins Plus, Bailknights Graphics, Sins Enhanced, and his own team's work. I will continue to give support for Sins Plus, and I will help out others where I can, but no further work will be done on this mod. Please check DANMAN's mod:7 Deadly Sins
NO SCREENSHOT/LOG = NO RESPONSE
You can find how to get the Log at the bottom of this First Post. To upload a Screenshot, use Imageshack and copy the 'Direct Link To Image' address your are given, and paste it here. Take as many screenshots as you think is necessary, or of any little thing you might think will help. For those of you without common sense, this means if you aren't sure you put it in the right place, take screenshots of where you put it, with the address bar visible. If its a problem in-game, take the screenshot in-game, showing the problem.
For a Multiplayer version of Sins Plus merged with a BailKnights Graphical Mod, see Adama Repack
Description
This mod is adds 11 new Planets and 66 new Planetary Bonuses, as well as Ship Graveyards. Custom research is also included for some of the new planets, and there is the option to colonise Gas Giants, once you have acquired the technology. README for installation and information is included. As is a document of all the files that have beeen modified (not new files).
If you would like to use the Galaxy Forge with my Planets, check out THIS Link. Big thanks to Animage64 for this.
If you wish to use a German translation of this mod, chec out THIS link. Big thanks to Cybdevil for this.
Download Links
Version 1.3a - Current
Rapidshare.comFileFront.com
Version 1.3a Sins 1.04 Patch - Thanks to Uranium - 235FileFront.comCustom loading screens for those of you with problems, or those of you who want different loading screens.Rapidshare.comFilefront.comVersion 1.2b - OldRapidshare.comRapidshare.deFilefront.comThese files are in 7zip format. Basically, this can compress it even more than putting it in a .zip file. You
may need
this to unzip the .7z file.
The replacement GSD file for those who don't want the Ship Graveyard in 1.03aRapidshare.comFilefront.com
Additional Information
As always I am open to suggestions,
constructive criticism, and any new planets, bonuses, or little extras you'd like to see in the game.
Any major or simple modders out there that would like to incorporate my work into their own mod, please, go right ahead. Just send me a PM and give me a mention in the Credits.
Any problems or comments, feel free to post, I will try to get back to you as soon as humanly possible.
11 New Planets / Gas Giants Colonisable / Ship Graveyards
Oceanic
Asteroids: 4 - 6 Crystal
Max Pop: 70
Max Health: 4,500
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes
Barren
Asteroids: 4 - 6 Metal
Max Pop: 40
Max Health: 9,000
Max Civilian Slots: 36
Max Tactical Slots: 35
Explorable: Yes
Forest
Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 220
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes
Urban
Asteroids: 1 Crystal | 1 Metal
Max Pop: 1,000
Max Health: 10,000
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No
Gas Giant
Asteroids: 2 - 4 Crystal | 2 - 4 Metal
Max Pop: 60
Max Health: 1,500
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No
Toxic
Asteroids: 2 - 4 Crystal (
Pure)
(more extracted per second)
Max Pop: 40
Max Health: 9,000
Max Civilian Slots: 36
Max Tactical Slots: 35
Explorable: Yes
Paradise
Asteroids: None
Max Pop: 120
Max Health: 3,000
Max Civilian Slots: 24
Max Tactical Slots: 10
Explorable: Yes
Industrial
Asteroids: 2 - 4 Metal (
Pure)
(more extracted per second)
Max Pop: 500
Max Health: 8,000
Max Civilian Slots: 40
Max Tactical Slots: 25
Explorable: No
Old Naval Base
Asteroids: None
Max Pop: 100
Max Health: 10,000
Max Civilian Slots: 8
Max Tactical Slots: 54
Explorable: Yes
Savannah
Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 500
Max Health: 6,000
Max Civilian Slots: 24
Max Tactical Slots: 35
Explorable: Yes
Swamp
Asteroids: 0 - 2 Crystal | 0 - 2 Metal
Max Pop: 60
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 30
Explorable: Yes
Relic
Asteroids: 0 - 3 Crystal | 0 - 3 Metal
Max Pop: 220
Max Health: 6,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes<
Ship Graveyard
Random ships will be in these areas, dead in space. They can be captured by the Colony Frigates of all the Races.
4 New Research Subjects
Improved Tunneling (Level 4)
Widespread tunneling with improved equipment increases the population on Barren and Urban planets, as well as Asteroids. (Barren, Urban, and Asteroid population max increase)
Level 1: 10%
Level 2: 20%
Crew Derelict Ship (Level 5)
Allows Colony Frigates to capture derelict vessels found in ship graveyards.
Gas Giant Colonisation (Level 6)
Allows colonisation of Gas Giants.
Improved Anti-Grav (Level 7)
Allows larger colony platforms above Gas Giants due to improved Anti-Grav technology. (Gas Giant population max increase)
Level 1: 25%
Level 2: 50%
66 New Planetary Bonuses
If you think I am listing them, you are gravely mistaken.
However, in order to enjoy the wider range of Bonuses, I recommend changing the value of the 'planetBonusDensity' on the map you plan to play on. This can be found on the 8th line down of all the .galaxy files by opening them with Notepad, or something similar. These can be found in your main Sins directory at:
C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Galaxy
or to find custom made maps at:
C:\Documents and Settings\**YOUR_USERNAME**\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy
The default value is 0.400000, this means that 40% of Planets will have a Bonus. By changing this to 70% (0.700000) or more you should notice Bonuses becoming more frequent. Enjoy!
If anyone wants to design a
planet texture for either a new planet, or an existing one, please do,
and PM me a preview and a link to the file. You will be given full
credit if I use it. I recommend copying one of the existing planet
textures in the Textures folder, and editing that. Don't forget, the
light(_cl) and dark(_da) side both need altering. Good luck.
How to Enable the Debug Logs
Go to where you Mods folder is, but don't open it. There will be other folders, most for
Saves, but one for
Screenshots, and another called
Setting. Open that, then open the file inside named:
user.SETTING (open
with Notepad). Now search for the line:
LogOutput FALSE, and change it
to
TRUE. When it crashes next, go back to the folder with
Saves,
Mods,
Screenshots, etc, and there should be a new folder called
Debug. The
log will be in there.
Progress on v1.4