Things I would like to see in Society
This is just a composite of a few ideas of my own and a blend of other RTS games
(the list is not in any order of anykind so my nr.1 may not be what I wish for the most)
1. Aviod turns,let us play all day there is still a few way to limit us i.e you may gather a certain amount of resources depending on the level of that particular building and the amount of peasants working there example Lumbercamp lvl 2,10peasants=generates 20
using the algoritm Lvl x Peasants = income but the amount of peasants may or may not exceed a certain amount also a highes lvl on the building itself.
One may also incorporate that you cannot build more that two buildings at once unless premium
2. Scouting

make it a dare if you havn't scouted out an opponents base for the amount of troops that are guarding the base
One neat little thing could be that if the majority of your scouts survive you find out how many resources are in the base and if 90% survive you can find out what level the buildings currently are at.
3. Upgrading/researching new units in the Blacksmithery.
4. Library Research increasing income, Max amount of cities.
5. Market, so you can send resources between yourself and others in your empire
General exchanging of resources etc
The market should also include the ability to build more merchants
Trading dont happen in a snap remember that the merchant has to travel to the village and should also bring protection to prevent an attack on the way
6. War System, not only should we be able to attack but to send reinforcements to our friends in a time of need
Morale keeping high level players from attacking the newer ones
Luck may change the outcome of a seemingly easy battle
7. Well thats all for now I will be coming with more of my ideas within the future
And please use this thread to make your ideas public to us others. Making us not having to search through the whole forum to read a wise man or womans thoughts