|Now, in order to remodel the races, we need to make a decision in order of how much to "value" being good vs. evil, and we need to think about whether we try and preserve the original advantages of the races in "vanilla" (pre-modded) Gal Civ II v1.3.|
I had posted something related to the good/evil concept awhile ago but I agree completely, the evil aligned characters get a definite advantage. Just like in the real world, only the evil seem to get ahead! I myself prefer playing as evil since it allows me to be more realistic when dealing with opponents, ie, destroying them. Being benevolent isn't my bag baby. But with respects to a mod for good and evil, maybe leave evil bonuses as they are, allow them to be powerful and game altering if you would like to say that. What needs to be focused on is what kind of benefits would being "good" get you.
Obvious advantages would be diplomacy and morale bonuses, maybe some kind of defense bonus for defending a home planet, terraforming bonuses of some sort (think ecologically friendly), ship defenses not weapons (at least nothing "lethal")of some specialized nature, and finally (since I am at work, ha)maybe some kind of bonus, silly things like "karma" and such. Again, I am at work and can't be too specific.