Society continues to move along but at a very slow rate.
There's two ways of making a PC game. You can build a large team and create the game in 18 to 24 months or you can have a smaller team and build it over 36 to 48 months.
Until we recruit more game developers, we're having to take the latter role.
To give you an idea of the scope you have a game that needs a pretty good sized development team for the engine, features, multiplayer. You also need a very large art team. But you also have to have a large IT team to build the server infrastructure.
We are in the process of hiring more developers but there will be a ramp up time. What I want to do is avoid the label of "vaporware" and make sure we're very up front -- we are working on the game but this isn't something that's going to be out next year or something.
We have one full game development team presently at Stardock. Right now they're working on the expansion pack for Galactic Civilizations II. Then they will be working on The Political Machine and other expansion packs for GalCiv II.
My job is to help build up the Society team. To find developers who are interested in coming to Plymouth Michigan to make a truly remarkable game.