About freighters

Does how quickly can your freighters get from point A to point B have any effect on your trade income? If so, how does it affect it?
6,875 views 11 replies
Reply #1 Top
Nope. All freighters have a speed of 1 once the route is established.
Reply #2 Top
About the only effect would probably be how quickly the cash comes in, unless its a fixed amount over a number of turns and not dependent on the frieghter arriving at your world.

and I think the faster the frieghter, the more turns it can stay on that route? I'm not sure about that.

edit:
Nope. All freighters have a speed of 1 once the route is established.


really? I don't know much about frieghters then since I don't use them much in the demo (because its only 3 years game time, it doesn't feel worth it and I want to do other stuff with the demo)
Reply #3 Top

I was reading in the forum the last time this subject came up, and...

Suppose you were wanting to establish a trade route with the Torians, and they were in the far corner of the map. Putting more engines would get the freighter THERE faster, and get the route established earlier. Thus making you more money. Say a default freighter would have taken eight turns to get there, and you put hyperwarp engines on a custom designed freighter and it made the trip in two. You would make six turns more income relative to the default freighter. But that would benefit you only once.

As Marcanthonus said, once a route is established the freighters move at a fixed (slow) speed, and there is then no benefit to designing them with engines, defenses or weapons.

Reply #4 Top
Freighters can form routes easily, with all the engine power they have. However, once the route is formed, the freighter on the route only has speed of 1.

EDIT: what he said about what I said.
Reply #5 Top
I see, so basically the faster you get there (useful on big maps), the more income you will generate? of course though if you send a frieghter to a planet thats 10 light years away and it gets there in 5 turns, its still going to be less than if you send one 40 light years away and it takes 5 turns to get there.

if someone wants to find out the mathematical ratio for this, be my guest as I kind of suck at math.
Reply #6 Top
I would like a tech that makes my freighters travel faster when they are near their homeworld (low income) and slow down while they are far away (high income).

That being said, it should make a lot more sense to build your trading posts at the freighters target world, not around the world the trade route starts from. Did someone try it and does it give you greater benefit or is the bonus applied on the average income while the freighter comes into the starbases area of effect?
Reply #7 Top
Not really - all that happens is the route get established earlier - turn 1 income for the route just happens sooner - that's the "more money", not that the route is worth more.
Reply #8 Top
oh yea, can you have the trade route start from a planet other than your homeworld or does it depend on where the frieghter was built?
Reply #9 Top
oh yea, can you have the trade route start from a planet other than your homeworld or does it depend on where the frieghter was built?

No, you can't. Even if you move your freighter to another planet of yours and afterwards target your neighbors planet, the traderout will be established from the world the freighter was built on.

Reply #10 Top
You can always buy a frieghter from another race. Then I take it takes your homeworld as its home
Reply #11 Top
Thanks you all for your input.

I was hoping that would be an added benefit of adding additional engines to a freighter beyond starting it up sooner.