Save doesnt Save Everything...

The biggest thing thats getting to me about saves is that there not saving all the info.
1 such thing its not saving is trade goods.
This is what i did to test it after i had noticed it happening.

Got ultra spice from torians
Aproval raiting 98%
Save game.
Exit
Run Game
Load saved file.
Aproval raiting 92%

this was even reflected in my domestic stats screen.

Now i dont ever exit the game cause i have noticed other things but i dont want to post them with out conformation.

2,546 views 5 replies
Reply #1 Top
One of the other things it does not seem to save is the PQ of terraformed planets. I havn't tried yet with 1.11, but with 1.1, if you bump up the PQ of a planet with some terraforming tech, save, exit the game, start the game again, then load the save, your newly terraformed planet is back to it's default value. It's very annoying.
Reply #2 Top
Another item I have seen and believe it is not saved is the indication that you have sent a colony ship to an uncolonized planet. It has a red shade to it in the game but seems to be lost if you save and reload prior to the ship getting to the planet. One other thing I have noticed seems to go with the terraforming comment above is that I put a farm on a terraformed tile. After saving, the farm did not put anything out. It was there but the total for the planet did not include it.
Reply #3 Top
Bumpity bump because this sounds major.
Reply #4 Top
bump, i cant beat a game without saving generaly, and right now saving... isnt saving.
Reply #5 Top
If this is true then some one is in big trouble, and I mean big bad smack-round the-head trouble. Gal Civ without a proper save is like a bike without wheels. (There just int no point in carrying on )