Are there some balance issues within the game for non-default options / easy options ?
Let me explain, I fired GalCiv2 up tonight after finally getting Civ4 out of my system.
Settings - abundant planets/stars, only 3AI, easy level, slow tech just to test the waters and see everything as it is the first game
Myself and the AI are haemorraging cash like anything, once you get to 4/5 colonies there is no way to re-coup enough taxes to break even (this probably fair enough on default settings to prevent over-expansion / run-away players but with the settings I chose the planets are abudant and are there to be taken. The UP AI is taking them and making the same mistake - too fast expansion , they are all -1000 or more and losing greatly each turn.
There is one minor race with one planet - they are the only one with +ve cash
Incidentally I am not a total GalCiv n00b so I know about economical enhancing techniques (maybe the slow tech means I cannot research these options fast enough to use before it is too late?)
It may be me and if I trry again I'll cut down on the planets, but some points to consider
a) it may not be me

i guess most beta testers are a little bit fanatical about the game and try harder options, could easy level / non-default problems be missed?
c) most people who will buy it off the shelf won't be as fanatical as the testers here and will be disillusioned if this happens to them