When the system allows for minors to do everything a major race can, why not make them all into major races and just have done with it? |
Because that'd require Stardock to pour resources into making 40 or so bland major races rather than nine highly unique majors and tons of cheap minors, lest you want to lose every other feature in the game? Being "minor" doesn't mean one doesn't have the drive to out-expand the "majors" -- think of it like history. At one time, the USA was a Minor country and a breakaway from the mighty Major empire of the British. Yet in the end, the US has surpassed Britain's power.
A better term might be "generic race", in my honest opinion, though it doesn't have the same ring. They're civilizations which are unimportant in the GalCiv universe storywise and thus have little to no premade backstory. They can -- and in my opinion, should -- be able to compete against any Major race if they have the opportunity. Of course, personally, I'd like to see the races divided into "Major", "Generic" [current GC minors], and "Minor" [limited to one system/sector].
Majors would be the storyline races -- the ones important to the background universe. The Terrans, the Drengin, the Yor, etc. ^^
Generics would be unimportant in the scope of the story, in fact more than likely nonexistent, but could or could not be important in the scheme of a sandbox galaxy -- they're, essentially, "everyone else worth mentioning". And they could still serve their place as the "major event" races that appear, like the Fundamentalists or the Nonaligned Worlds.
Minors would be tiny things limited to a single system or sector [depending on map size] with limited capability, but would garner certain bonuses to a civilization depending on how one treated them. For instance, say...well...the Alexians are a minor race? If you choose to enslave them, you garner production bonuses. If you choose to make them a protectorate, they will gather for you tribute and increase your economy. If you choose to peacefully annex or allow them into your civilization, you get a different base bonus of some sort. Like, if the Alexians are randomly distributed a technology bonus at the start, then a peaceful admission would bring about a technology bonus. And you'd also gain a certain morality change if you peacefully annex -- like, say, you're the Saintly Altarians and you peacefully join with the Evil Carinoids, your morality would drop.
...well, I think it'd be interesting, anyway. If all else fails, I think the toggle options I mentioned earlier would probably be the best compromise.

[Yes, I did go on a bit of a tangent. Sorry about the inconsistancy in my post's flow.]