Quote from this post:
https://forums.galciv3.com/464227/get;3542824
The terraforming system seems a bit broken currently.
Sometimes, it's impossible to build terraforming improvements on a planet.
The random "land generator" should take into account all the possibilities for all the terraforming techs (in game and modding) before the land tiles are generated, so that there is always enough tiles to use all the terraforming improvements possible in the game.
Also, the first terraforming techs give +1 tile, +1 tile, +1 tile, and then +20 tiles; more evenly distributed bonuses, per example, +4 tiles, +4 tiles, +4 tiles, +12 tiles, will give more possibilities for the development of the planet.
Your thoughts on this?
Quote from this post:
https://forums.galciv3.com/464227/get;3543647I think it is a system design fault if you need to wait until the last improvement is researched before building the firsts.
And the highlight for the possible terraforming tiles is an U.I. flaw, they should be clearly displayed on the planets from the start of the game.
I should prefer a progression more "interesting" and more "motivating", per example, +1 tiles, +2 tiles, +3 tiles, +4 tiles, +12 tiles.