I created a custom made constructor which uses a small hull, constructor module and engine. There are times when I send a bunch of constructors to upgrade a starbase, that the constructors aren't recognized as such and instead are positionned as defending the starbase. The starbase says there are no available constructors.
In order to get around this, I have to manually eject the constructors, then get them to move back on the starbase again.
When the starbase is full of constructor I get a message saying "This starbase full" the message really should identify the starbase: "Starbase 53 is full". It should not display the message more than once for that starbase, displaying it for every ship that tries to join up the base is an annoying click-fest.
Idle Shipyards: Have an option to keep building the last ship type I asked for so I don't have to keep clicking on idle Shipyards.