So. Deorcynsse. A city so legendary that it is the heart of an entire wildlands, a city so legendary as to have its own, unique city center graphic.
There is, however, a problem with the map section it's generated with, a problem that was extant in Fallen Enchantress as well. The "River" it spawns with is not a river, but is instead plains that look like a river. This is problematic if you're expecting that direction to give you some modicum of defense against advancing enemies (not that rivers halting movement ever worked, ever,) but it's also problematic if you use Parrotmath's snaking mod with the intent of building a pier (and possibly a bridge) over the river.
Plus, it just looks kind of wonky that you can go and build a schoolhouse in a river. I mean, kind of nifty, don't get me wrong, but at the same time weird.
Now, onto my fear: because this bug hasn't been fixed, I worry that the other bug Deorcynsse faced in my FE game will happen again: specifically, the worry that, when Deorcynsse is upgraded from a "Settlement" to another type of city, not only will it lose its awesome custom graphic (Boooo!) but it will also suddenly "Remember" that it's a city on a tile which has yields of 0,0, and 0, thus crashing all production and growth. I'll update this thread when I get to upgrade it, and can determine what happened.