Maybe he's editing his post since you guys read it, but it doesn't sound that inflammatory to me. He just lists 4 problems that annoy him more than the other problems with the game (although 4 might not be valid).
1. I've seen this since I started playing FE in January. How to reproduce? Get your army 1 tile away from a monster's lair, and then click to move to that lair, so you use your last point of movement moving right next to it. If that monster attacks you, and you win, your army will automatically move into the lair tile, however they will not loot it. The only reason I don't see this problem anymore is because I've gotten used to not pathing further than a single turn. There are many problems with pathing beyond the immediate turn, and I'd rather not deal with them. Never leave your units with a destination at the end of a turn. It would be nice if they'd just fix the bugs, though.
2. It would be best if you could choose where your unit will move to when exiting the city. The option to not do this is to have your units automatically stationed inside your city, which means you have to pay attention to the log on the right to see when you've made new units, or just keep track of it mentally, neither of which really work for me. I'll just end up with stationed units that don't get used for a while. If they spawned on the city square instead, that would work, because then I'd still see them in the Empire tree, but I'd choose where they leave the city. Also, since they implemented that workaround for a bug where units on top of a city tile auto-station at the end of the turn, it would still work like auto-stationing. Now if they'd just implement that change...
3. I've seen a lot of complaints about this, but I've never seen it happen myself. I think people are seeing it by using the cheat to turn off fog of war, and watching what the AI does, which makes sense to do for a beta.
4. Monsters don't always attack. I think there's a chance that they will attack, and that chance increases when you're army is weaker, and decreases when your army is stronger. I know that they're less likely to attack AI players on higher difficulties (although this seems to have been lessened in recent versions, as it used to be that on Insane, monster would never attack the AI players, but now I see it happen sometimes). However, if you're seeing a definitive pattern that they always attack on the 4th or 5th pass, then that would be a problem. I think that, instead, you're seeing a monster not attack once or twice, and you assume they're not ever going to attack, which is a false assumption. Just because a monster doesn't attack you this turn doesn't mean they won't attack. But, if you try to move a weak army by a strong monster, that monster is most likely (but not definitively) going to attack.