Again, game... hangs... some time after pressing turn. Music continues to play, but screen "greys out" (All I am describing is as before,
I'm doing a better job of describing it). PasteBin of debug.err http://pastebin.com/JTHfcqtv
Error messages I see in the debug.err:
DebugMessage: Error logging in:Stardock.net login failed.
The username and password entered do not match. (You provided Scott Emery)
Please check your username and password and try again.
Various animations not found. Examples:
Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
These all appear to be non critical. Here is the sequence that leads to the game not responding... which the game played through.
Debug Message: -------------------------
Debug Message: - Ending Turn 375 -
Debug Message: Current Memory Usage: 1091016 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 266
DebugMessage: AutoSaving - Begin
DebugMessage: AutoSaving - Complete
Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
Debug Message: -------------------------
Debug Message: - Ending Turn 376 -
Debug Message: Current Memory Usage: 1092252 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 265
DebugMessage: AutoSaving - Begin
DebugMessage: AutoSaving - Complete
Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
... many messages of this sort follow, with the same line numbers, then the game continues...
However the complaints about missing animations increase,:
Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
and this interesting thing occured when I cast wall of fire on a city:
Debug Message: Spell cast: EnchantedHammers at 40, 52 by Ralle Langet (unitID 168).
Debug Message: Spell cast: Meditation at 40, 52 by Lord Relias (unitID 0).
Debug Message: Spell cast: WallOfFire at 40, 52 by Lord Relias (unitID 0).
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: Stamp Quantity: 3
Then we get another sequence where it complains about a graphics thread being misused, and it never comes back:
(edit: mispasted)
Debug Message: -------------------------
Debug Message: - Ending Turn 390 -
Debug Message: Current Memory Usage: 1187192 KB
Debug Message: Cities in World: 18
Debug Message: Units in World: 269
DebugMessage: AutoSaving - Begin
DebugMessage: AutoSaving - Complete
Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
... on for many lines in the sameish vein