Hello,
I got some error from time to time.....
Debug Message: - Ending Turn 12 -
Debug Message: Current Memory Usage: 890920 KB
Debug Message: Cities in World: 6
Debug Message: Units in World: 366
Debug Message: Stamp Quantity: 3
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Sectors: 2 x 2
Debug Message: Tiles: 32 x 32
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage: Loaded font Tahoma-9Bold
DebugMessage: Loaded font Segoe UI-27BoldItalic
DebugMessage: Error flipping back buffer to primary buffer.
DebugMessage: Device lost
Debug Message: ResourceManager::Invalidate
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 19 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\ElementalAnimationNode.fxo has 127 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\ElementalBatchLighting.fxo has 96 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 141 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\ElementalMergedTileDesign.fxo has 96 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\MapText.fxo has 3 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\MedallionBox.fxo has 17 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\QuadNodeBatch.fxo has 14 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\ScreenSpace.fxo has 32 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 23 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\ZOC_shaders.fxo has 22 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\billboard_batch.fxo has 14 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\decal.fxo has 28 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\editor_tilegraphic.fxo has 13 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\effectSystemShaders.fxo has 145 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\pathline_batch.fxo has 17 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\post_bloom.fxo has 40 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\post_hdr.fxo has 39 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\post_radialBlur.fxo has 17 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\post_sepia.fxo has 15 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\selection_cursor.fxo has 33 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 428 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\fxo\water_shaders.fxo has 98 refs
Debug Message: effect: C:\Program Files (x86)\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx has 17 refs
Debug Message: D3DXLine MainUI_MainMap has ref count 2
Debug Message: Device has been lost
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: DX Error: Invalid call
DebugMessage: Main Shell terminating normally
DebugMessage: Not all child windows deleted for window mwinAnchor with ID: 0, pos 0, 0, size 1600, 900.
DebugMessage: Child CityHUDWnd with ID: 4, pos 0, 0, size 256, 128.
DebugMessage: Child UnitHPHUDWnd with ID: 14, pos 0, 0, size 55, 10.
DebugMessage: Child StackedUnitHudWnd with ID: 20, pos 0, 0, size 36, 36.
DebugMessage: Child TileYieldHUDWnd with ID: 25, pos 0, 0, size 192, 284.
DebugMessage: Child TutorialPopupWnd with ID: 32, pos 0, 0, size 1600, 900.
DebugMessage: Child CreditsWnd with ID: 40, pos 0, 0, size 1600, 900.
DebugMessage: Child CustomizeFactionWnd with ID: 42, pos 0, 0, size 1600, 900.
DebugMessage: Child ColorPickerWnd with ID: 44, pos 0, 0, size 468, 245.
DebugMessage: Child WorldSetupWnd with ID: 46, pos 0, 0, size 1600, 900.
DebugMessage: Child OpponentSetupWnd with ID: 48, pos 0, 0, size 1600, 900.
DebugMessage: Child ChooseSovereignWnd with ID: 50, pos 0, 0, size 1600, 900.
DebugMessage: Child CreateSovereignWnd with ID: 52, pos 0, 0, size 1600, 900.
DebugMessage: Child ChooseOpponentWnd with ID: 64, pos 0, 0, size 1600, 900.
DebugMessage: Child OptionsWnd with ID: 66, pos 0, 0, size 1600, 900.
DebugMessage: Child WorkshopWnd with ID: 68, pos 0, 0, size 1600, 900.
DebugMessage: Child DemoWnd with ID: 70, pos 0, 0, size 1600, 900.
DebugMessage: Child GameLobbyWnd with ID: 72, pos 0, 0, size 1600, 900.
DebugMessage: Child MultiplayerGameListWnd with ID: 74, pos 0, 0, size 1600, 900.
DebugMessage: Child PasswordDialogWnd with ID: 76, pos 0, 0, size 1600, 900.
DebugMessage: Child CampaignManagementWnd with ID: 80, pos 0, 0, size 1600, 900.
DebugMessage: Child IntroBookWnd with ID: 550, pos 0, 0, size 1600, 900.
DebugMessage: Child LoreBookPopupWnd with ID: 552, pos 0, 0, size 1600, 900.
DebugMessage: Child StoryBookWnd with ID: 556, pos 0, 0, size 1600, 900.
DebugMessage: Child HelpWnd with ID: 558, pos 0, 0, size 1600, 900.
DebugMessage: Child SpellBookPopupWnd with ID: 562, pos 0, 0, size 1600, 900.
DebugMessage: Child CityDetailsWnd with ID: 566, pos 0, 0, size 1600, 900.
DebugMessage: Child KingdomWnd with ID: 576, pos 0, 0, size 1600, 900.
DebugMessage: Child DiplomacyWnd with ID: 602, pos 0, 0, size 1600, 900.
DebugMessage: Child BuyPopupWnd with ID: 604, pos 0, 0, size 1600, 900.
DebugMessage: Child MessageBox3ButtonWnd with ID: 606, pos 0, 0, size 1600, 900.
DebugMessage: Child MessageBoxNameWnd with ID: 608, pos 0, 0, size 1600, 900.
DebugMessage: Child InfoCardSaveWnd with ID: 610, pos 0, 0, size 1600, 900.
DebugMessage: Child LevelUpWnd with ID: 612, pos 0, 0, size 1600, 900.
DebugMessage: Child RecruitWnd with ID: 614, pos 0, 0, size 1600, 900.
DebugMessage: Child CityLevelUpWnd with ID: 616, pos 0, 0, size 1600, 900.
DebugMessage: Child OutpostUpgradeWnd with ID: 618, pos 0, 0, size 1600, 900.
DebugMessage: Child TrophyWnd with ID: 620, pos 0, 0, size 1600, 900.
DebugMessage: Child ResearchLevelUpWnd with ID: 622, pos 0, 0, size 1600, 900.
DebugMessage: Child AIMessageWnd with ID: 624, pos 0, 0, size 1600, 900.
DebugMessage: Child LightingWnd with ID: 626, pos 0, 0, size 1600, 900.
DebugMessage: Child GenericMultiChoiceListWnd with ID: 628, pos 0, 0, size 1600, 900.
DebugMessage: Child BattleResolutionWnd with ID: 632, pos 0, 0, size 1600, 900.
DebugMessage: Child GameOverWnd with ID: 634, pos 0, 0, size 1600, 900.
DebugMessage: Child InfoCardSaveWnd with ID: 642, pos 0, 0, size 1600, 900.
DebugMessage: Child ConversationPopupWnd with ID: 644, pos 0, 0, size 1600, 900.
DebugMessage: Child TradeProposalWnd with ID: 646, pos 0, 0, size 1600, 900.
DebugMessage: Child MainWndUnitListWnd with ID: 648, pos 0, 0, size 1600, 900.
DebugMessage: Child MiniCutsceneWnd with ID: 650, pos 0, 0, size 1600, 900.
DebugMessage: Child CutSceneWnd with ID: 652, pos 0, 0, size 1600, 900.
DebugMessage: Child TradeEquipmentWnd with ID: 654, pos 0, 0, size 1600, 900.
DebugMessage: Child MainActionsPopupWnd with ID: 656, pos 0, 0, size 268, 45.
DebugMessage: Child ArmyUnitListWnd with ID: 658, pos 0, 0, size 1600, 900.
DebugMessage: Child DecreeWnd with ID: 660, pos 0, 0, size 1600, 900.
DebugMessage: Child InjuryMessageBoxWnd with ID: 662, pos 0, 0, size 1600, 900.
DebugMessage: Child CampaignScrollPopupWnd with ID: 664, pos 0, 0, size 1600, 900.
DebugMessage: Child CampaignObjectivesPopupWnd with ID: 666, pos 0, 0, size 1600, 900.
DebugMessage: Child CampaignDetailsWnd with ID: 668, pos 0, 0, size 1600, 900.
DebugMessage: Child MapEditorWnd with ID: 670, pos 0, 0, size 1600, 900.
DebugMessage: Child TileEditWnd with ID: 672, pos 0, 0, size 1600, 900.
DebugMessage: Child ParticleEditorWnd with ID: 684, pos 0, 0, size 1600, 900.
DebugMessage: Child ChatDialogWnd with ID: 686, pos 1300, 310, size 280, 280.
DebugMessage: Child PostToFacebookWnd with ID: 688, pos 0, 0, size 1600, 900.
DebugMessage: Child FacebookPopupWnd with ID: 690, pos 0, 0, size 1600, 900.
DebugMessage: Child GenericToolTipWin with ID: 9999, pos 0, 0, size 100, 100.
DebugMessage: Child EventListEntryToolTipWnd with ID: 696, pos 0, 0, size 1600, 900.
DebugMessage: Child FullScreenBink with ID: 1, pos 0, 0, size 1600, 900.
DebugMessage: Child BGBinkWnd with ID: 36, pos 0, 0, size 1600, 900.
DebugMessage: Child TitleWnd with ID: 38, pos 0, 0, size 1600, 900.
DebugMessage: Child LoadWnd with ID: 78, pos 0, 0, size 1600, 900.
DebugMessage: Child LoadingWnd with ID: 34, pos 0, 0, size 1600, 900.
DebugMessage: Child MainGameWnd with ID: 526, pos 0, 0, size 1600, 900.
DebugMessage: Child UnitDetailsWnd with ID: 548, pos 0, 0, size 1600, 900.
DebugMessage: Child BasicToolTipWnd with ID: 692, pos 1470, 827, size 129, 34.
DebugMessage: Child MessageBoxWnd with ID: 29, pos 0, 0, size 1600, 900.
DebugMessage: Child BattleInitiationWnd with ID: 630, pos 0, 0, size 1600, 900.
DebugMessage: Child TacticalWnd with ID: 568, pos 0, 0, size 1600, 900.
DebugMessage: Child InfoCardWnd with ID: 694, pos 227, 740, size 273, 114.
DebugMessage: Child TacticalHudWnd with ID: 4919, pos 0, 0, size 600, 36.
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\FE-Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Not all memory has been freed from memory system AStar.
DebugMessage: 53352 bytes of memory still allocated.